I've had Growlanser:Wayfarer of Time on my PSP for ages and finally decided to give it a try; it's been an enjoyable experience so far.

Combat is an interesting ATB-based tactics system that I'm digging so far, especially since the game expects you to understand more than a simple rock-paper-scissors combat style and grants you additional rewards based on how well you do in story missions, though the rewards so far haven't been anything more than xp and money.

Character customization is easy to understand and offers an appreciable depth, with skills being taught from crystals that offer both their own passive benefits as well as the abilities they are teaching you, so you can juggle around passive abilities you want from your stones and what you want to learn, which gives the game's customization that balance I really like.

I'm appreciating aspects of the story so far, particularly that both sides of the game's primary conflict have good and bad people within them, which actually made the option to ditch my new friends to rejoin my old allies from the start of the game a hard choice for once. I'm totally going through a second time JUST to pick that option and see how much the game changes -- hopefully it will be like Der Langrisser and I'll get an entirely new scenario!

I've also got a sidekick character who has almost grown into the leader of my party, going from a more timid character to someone who launches rescue missions and I have the option to defer to in conversations now, which is spiffy; it'll be interesting to see where that ends up.
Actually, that pretty much sums up how I feel about the game as a whole -- I'm interested in seeing where everything ends up, which is more than I can say about most games I play.