VI - The original game that pushed the boundaries, before CT came along and pushed the boundaries more-so. 16 bit was where it was at. The music, the writing. A lovably psychotic character, a massive cast of likable characters that were all properly developed and explored, given realistic, believable and relateable personalities. One of the best opening crawls of any game, that still holds up artistically. And that music *drool*

VII - I don't know what kind of spell this game cast on me. I played a little bit of it, and then I bought it. Without even yet owning the console it went to, I had to own the game. And once I was able to play it fully,I beat it in 30+ hours over a glorious week or two on a lovely summer night. And then spent another 30+ hours doing all the side crap. And then spent another 30+ hours just going insane and maxing everything out, finding every little thing. Good lord. It's a 30 hour game, and I put like 120 hours into it on the first run. I loved everything about it for some reason. The lego characters, the hypnotic music, the industrial punk atmosphere, the charmingly caricature characters. THE MINI GAMES. The epic boss battles. Ugh what became of my life

XII - If I'd have answered this poll a couple weeks ago, I wouldn't have yet realized how good this game actually is. I still would have been clouded by delusions that it was a poor excuse for an Offline FFO/FFXI riddled with a Tidus complex and splattered with shoe-horned in make-believe Star Wars species/aliens. Truly enjoying how wrong I was. Fairly mature and respectable plot, likable, and memorable characters, an amusing battle system where I don't have to feel like I'm grinding too much, because my characters are generally smart enough to take care of themselves, and then I can just enjoy the world and wander around, talk to people, progress the plot, and take over any fight, any time I want to. Outside of Bravely Default's ability to turn off random encounters this is really the next best thing. Or probably even better, since I'm not shooting my levels in the foot, and still keeping pace with the plots and able to stand up to bosses when they show up. Plus a nuclear explosion quite literally just went off in a Final Fantasy game. Would blow up again

IV - The first big, deep, real JRPG I probably ever played. I was a Sega boy growing up, and as good as Light Crusader, Landstalker, and Shining in the Darkness were, they weren't exactly the prototypical JRPG. I played a lot of tactical Shining Force long before playing a real true JRPG. And it took everything I loved about FF1 and grew upon it. And sure, so did 2 and 3, but I didn't get around to them until years later, and they were sadly too primitive at the time for me to properly enjoy. FFIV came around at a good time when I was ready to embrace that change, and before it got too old. Outside of the music, and some memorable locations and boss battles, I don't think it holds up quite as well for me today, so my enjoyment is mostly nostalgia and respect, but damn there was some good music; as well as some pretty touching sacrifices amongst the cast, moot as they may be by the end

I - Pure nostalgic joy. It was simple, but amusing, and something still magical about what they achieved with so little. Great music, captivating atmosphere, fun fights and bosses, and really really weird plot for its time. A+