Quote Originally Posted by Wolf Kanno View Post
Conceptually, the games are similar with combat based around a gimmick of breaking an opponents arbitrary armor before getting a temporary opportunity to inflict real damage before having to rinse and repeat until the battle is won or lost. They work differently in execution; but I feel they have the same issues of only being engaging during boss battles and random battles are more of a chore or tedious exercise. Of anything, I actually like Episode II's incarnation a bit better because the Boost system actually makes it so battles always involve a real sense of tactics and you do need to build a strategy for most boss battles overall. XIII was always more twitchy and my options were more limited to make it feel less engaging.
Yes, the great strategy of
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I'll twitch my fingers off any day rather than do that.

It's not like there is no strategy in XIII, anyway. You can't just twitch to another paradigm and win. My latest run has taught me how amazingly valuable SAB is. If you're on the ball with your debuffs and buffs, it makes the game much more rewarding.