
Originally Posted by
Wolf Kanno
Conceptually, the games are similar with combat based around a gimmick of breaking an opponents arbitrary armor before getting a temporary opportunity to inflict real damage before having to rinse and repeat until the battle is won or lost. They work differently in execution; but I feel they have the same issues of only being engaging during boss battles and random battles are more of a chore or tedious exercise. Of anything, I actually like Episode II's incarnation a bit better because the Boost system actually makes it so battles always involve a real sense of tactics and you do need to build a strategy for most boss battles overall. XIII was always more twitchy and my options were more limited to make it feel less engaging.