-
FF1
+ Great feeling of adventure
- Mages are heavily mp gated
FF2
+ The combat system has a TON of great ideas
- Most of these ideas don't work well as implemented
FF3
+ A ton to explore for an NES game
- Any Mini-related dungeon
FF4
+ Enjoyable story
- Constantly shifting character roster
FF5
+ Everything combat related is a ton of fun
- Uninteresting story
FF6
+ Second half of the game is extremely open ended and rewards exploration
- Crippling lack of difficulty
FF7
+ Most things related to combat are well done and materia promotes a lot of fun / interesting builds
- Most members of the party see no use
FF8
+ The combat system has a TON of great ideas (most of which ARE implemented well)
- The ideas that aren't -- limit and level exploitation; item farming without cards
FF9
+ ATEs are a fantastic idea
- References to other FF games make me wish I was playing those instead
FF10
+ Weapon and armor customization
- Most of the characters
FF12
+ The story
- Random loot in chests
FFT
+ Favorite implementation of the job system
- Monster classes are disappointing
FFTA
+ Sending guild members to complete mini-quests is a great idea
- Jobs locked to races
Dirge of Cerberus
+ Gun customization is pretty agreeable
- I remember nothing else about the game
Dissidia
+ Great to see so many memorable characters together
- Combat feels like it was designed to be watched more than played
Last edited by Rez09; 03-01-2016 at 08:17 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules