Results 1 to 15 of 15

Thread: The FFs: One Positive, One Negative

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default

    FF1
    + Great feeling of adventure
    - Mages are heavily mp gated

    FF2
    + The combat system has a TON of great ideas
    - Most of these ideas don't work well as implemented

    FF3
    + A ton to explore for an NES game
    - Any Mini-related dungeon

    FF4
    + Enjoyable story
    - Constantly shifting character roster

    FF5
    + Everything combat related is a ton of fun
    - Uninteresting story

    FF6
    + Second half of the game is extremely open ended and rewards exploration
    - Crippling lack of difficulty

    FF7
    + Most things related to combat are well done and materia promotes a lot of fun / interesting builds
    - Most members of the party see no use

    FF8
    + The combat system has a TON of great ideas (most of which ARE implemented well)
    - The ideas that aren't -- limit and level exploitation; item farming without cards

    FF9
    + ATEs are a fantastic idea
    - References to other FF games make me wish I was playing those instead

    FF10
    + Weapon and armor customization
    - Most of the characters

    FF12
    + The story
    - Random loot in chests

    FFT
    + Favorite implementation of the job system
    - Monster classes are disappointing

    FFTA
    + Sending guild members to complete mini-quests is a great idea
    - Jobs locked to races

    Dirge of Cerberus
    + Gun customization is pretty agreeable
    - I remember nothing else about the game

    Dissidia
    + Great to see so many memorable characters together
    - Combat feels like it was designed to be watched more than played
    Last edited by Rez09; 03-01-2016 at 08:17 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •