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Thread: I Would Love to See a Harry Potter RPG Like This

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    Depression Moon's Avatar
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    Glad to see so many like the idea. I spent time last night coming up with more ideas. Here is the list of which stats would differ depending on the house you choose:

    Gryffindor - Starts with more HP and Charisma
    Ravenclaw - Starts with more Intelligence
    Slytherin - Starts with a higher Critical Hit Rate and the lowest Charisma
    Hufflepuff - Starts all around even

    List of stats the game uses

    HP
    MP
    Mag - Determines how much damage your spells do
    Def - Damage from physical attacks
    Mag Def - Damage from magical attacks
    Intelligence - Determines the difficulty level of classes
    Charisma - Determines how well you get along with NPCs. Charisma can get students and teachers to do favors for you. Interacting with NPCs increases this, also winning the House Cup.
    Evasion (Only if I go with a turn based system) - Determines chance of avoiding an attack.



    I'm not exactly sure how I want classes, but for now I think I want mini games for them like in Bully. Classes will teach you spells and also increase your stats upon level up. All classes give you experience points. The amount of experience points increases by year, but the stat boosts remain constant in all seven years.

    Charms
    Teaches mostly defensive spells. MP + 5 Mag Def + 3 Intelligence + 1


    Defense Against the Dark Arts
    Teaches mostly offensive spells. Def + 1 Mag Def + 1 Mag + 2 Intelligence + 1

    Potions
    Grants access to new potions. HP + 10 Intelligence + 1

    Herbology
    Unlocks potion ingredients, plants that can be used for battle, and increases damage against plant-type enemies.
    Intelligence + 2

    Transfiguration
    Teaches various types of spells. Required to become an Animagus. MP + 10 Mag + 3

    Care for Magical Creatures
    Grants bestiary info, makes you deal extra damage against various monster types, and grants access to mounts like Thestrals and Hippogriffs. HP + 5 Def + 3

    Divination
    Grants you ability to see upcoming events, prevents ambushes, and an ability that lets you see the enemy's next attack.

    Arithmancy
    ??? Intelligence + 4

    Ancient Runes
    Grants access to restricted section of library. Allows you to cast spells from ancient text on walls, similar to Dragon's Crown.
    Intelligence + 3
    Last edited by Depression Moon; 03-01-2016 at 05:29 PM.

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