Hello everyone!
First of all let me preface this by saying that I have asked and gained permission from the awesome and helpful EoFF staff to post this thread.
I am Rock, and I am currently developing an RPG heavily inspired by old school RPGs like the Final Fantasy series, Suikoden and Chrono Trigger among others.
We believe our core gameplay has promise and I would like to discuss more about the gameplay and story.
The story is about Gob. He is a lowly tutorial monster that was recently promoted into a random monster because The Bestiary (the place where random monsters are outsourced) is in shortage of monster supply. Gob's dream is not that high. He wants to be a stronger monster but not that strong enough to be considered a boss. His journey starts at the tutorial forest and will try to explain several typical elements in an RPG (like monsters having loot and gold drops, how palette swap works, why every boss is just waiting at the end of the dungeon, etc.). We intend to pack the story with lots of funny and lighthearted moments.
Gameplay is split into two - the battle and town part.
Battle
Basically, Gob's primary role is to fight these heroes, give them an "exciting battle" and
pretend to die when the heroes execute their finishing moves.
During battle aside from trying to damage the heroes as much as you can, you will need to watch out and follow some RPG standards.
Some of these are:
- acting more hurt during critical hits - via timed button presses
- behaving correctly based on status effects and elemental weaknesses - akin to switching stances
- attacking the tank whenever he taunts (even if one of the other heroes is 1 hit away from dying) - manually attack and select the hero who last taunted
- giving (or not giving) items whenever a hero steals - typing the item's name during Steal
- dropping loots and gold - typing the items you want to drop during the hero party's victory pose
Also, each hero will have his/her own quests or likes and dislikes.
A hero may like getting potions as drops and facing ice elemental monsters but may dislike getting only gold as loot drops.
This will affect a hero's happiness and the overall happiness of the hero party.
Whenever a certain hero party becomes too unhappy, they will not renew their contract from The Bestiary so it's your job to always make sure they are happy.
Town
For the town part, Gob's primary goal is to make them attractive for more monsters and restore it to its former glory.
He can do this by improving or funding a number of buildings which in turn unlocks some features.
Players will see how your normal monsters live their daily lives in the town through the eyes of Gob.
This game is still in the early stages of its development and we would be grateful if you can support
us at Kickstarter: https://www.kickstarter.com/projects...an-rpg-monster
Please view our trailer song and I guarantee it will at least put a smile on your face.
The game will be launched on PC and Mac and will be later on ported to consoles depending on interest and our capabilities at that time.
That's all for now. Criticisms and comments are of course welcome.
I would also love to answer if anyone has questions.
Bonus: Here are the final fantasy 7 inspired hero party we have in the game.
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and here is Ultros' long lost brother (just kidding. He's the town's resident monster bard)!