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Mordin - Old Blood
So the chief scout got us a groovy jeep ride over to the abandoned hospital to see what's shaking with Mordin's old partner. We'd barely stepped out of the jeep when we were attacked by two of these new dudes called Klixens. They kinda looked like those rubber finger monsters you used to get as a kid, remember? Ugly little things with wavy arms. They were pretty tough and for some reason, even though they were clearly an organic lifeform, they exploded when they died. How does that work?? Anyway, it was highly inconvenient.
This area had bog all in terms of pick-ups so I pushed on dispatching a couple more finger monsters on the way. They were soon joined by some charming Varren dogs, Vorcha and Krogans who clearly did not take too kindly to our presence. That's fine, I didn't take too kindly to their faces so they were soon shot to sh*t.
We arrive at the main hospital entrance and were not exactly welcomed with open arms. There were some Vorcha outside brandishing flamethrowers which I'm damn sure they didn't have permits for. Rather than ask them for ID I decided to snipe them from behind a rock. Shoot first, ask questions later and all that. Also, grabbed me a combustion manifold for that mechanic's side quest. Sweet.
Inside the hospital there were human bodies strewn on the floor... kind of like Manchester A&E on a Saturday night. A cut scene with Mordin tells us that the Krogan have been experimenting on us humans as we are genetically fantastic and are great for lab experiments. Lucky us.
We eventually arrive in this hangar where some pretty nasty Blood Pack Krogans were waiting for us. This bit was weird as they told us they were going to let us go and warn people not to come here. Even though I went paragon it seemed this fight was unavoidable. These bastards were a pain in the arse too. There was hardly any cover and they came pouring down the stairs. I died twice but bested them third time round. Tricky blighters.
We arrive in a Krogan lab where it was pick-ups galore. There was also a dead female Krogan on a table which triggered a cut scene with Mordin. It seems that he's showing some remorse for his involvement with the genophage business. Don't worry mate, I'm sure the knowledge that you were implicit in wholesale murder won't haunt you until the day you die. Mordin is a bad monkey.
Next we found a depressed looking Krogan scout locked in a room. He was happy just to sit there and waste away but I was having none of it. Get your arse in gear, soldier! This updated another side quest for me and the guy went trundling on his way.
Some final enemy waves to take care of next culminating in an appearance by some bad ass Krogan called Chief Wiggum or something. He was packing loads of shield and armour so I employed the reliable tactic of just lazering him to death.
We get to the final room where Melon is waiting patiently for us. We kinda thought he was being forced to work for the Krogan but it turns out he was actually there willingly. Treachery! Mordin decided that his old pal should be sacrificed and pulled a gun on him. I kinda agreed so nearly didn't use my paragon interrupt but decided I wanted those good person points. Due to his near-death experience, Melon was a changed man. He swiftly left and lived out the rest of his days selling creams and body lotion to Vorcha. Thus endeth the loyalty mission for Mordin!
Tune in next time when the entire Normandy crew follow through with a suicide pact when they discover that Donald Trump was elected President of the United States.
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