Didn't they say in the GameInformer interview that they were going to avoid overloading of quests? Like you won't be tripping over them as in other open world games? I mean it doesn't stop them from being fetch quests without much story, but here's hoping? Also, maybe the main plot is broken into a bunch of small quests instead of a larger quest with a bunch of objectives? So 200 is maybe really "120"? Or something like that.