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I'm with Vivi22, MGS is still my favourite followed up by mgs3. The pacing in 1 is phenomenal, it does an amazing job breaking the fourth wall and it still plays smoothly to this day. With every entry after that controls became more cluttered and i really dont see why the series went away from the auto-aim to first person mode aiming to take someone out. 3 was fairly balanced in terms of having complicated controls but still making me feel like a really skilled soldier, but 2 and 4 just make me feel like a clumsy one.
4 really blew me away when it came out but like WK i enjoyed it less and less with each plahthrough. I respect some of the ballsy choices they made though; making Snake old is an awesome idea, and letting us fight RAY with REX blew all my expectations at the time.
However the biggest problems i have with this entry is that all "good" characters get a happy ending. I think Snake killing himself would have made a much bigger impact, Raiden should have died or lost both his arms permanently, Johnny and Meryl should have given their lives defending the corridor. There is no sense of loss and therefor no sense of threat. Mgs had meryl potentially dying, Grey Fox sacrificing himself, mgs3 had the boss and sokolov meeting their ends, i felt like 4 played too nice in this department.
Gotta give 3 lots of props for the amount of freedom to take on any situation. Right now i am playing through this game and i basically run a maniac playthrough using only the knife, 'nades and snakes to stealth kill everybody. Its so much fun! There's so many secret things too from interrogating guards to throwing snakes at Sokolov. It's great! Also the
End is one of my favourite boss battles ever.
Edit: forgot to mention 2. I like it more now than when it first came out. The whole conspiracy about information control i find very plausible. The soundtrack is also great. The tanker part is fantastic. The boss squad is the weakest in the series imo. Mind that i have not played peace walker nor V.
Last edited by Pete for President; 04-16-2016 at 12:52 PM.
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