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Thread: Metal Gear Thread 2016

  1. #46

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    So I beat MGS3 the other night and managed to beat the Boss with CQC only for the first time, something I was never able to do last time I actively played the game about 10 years ago.

    About the escorting part; I also don't get why Eva is limping around even though we cured her and after we climb the final ledge she actually runs off to the WIG.

  2. #47
    Slothstronaut Recognized Member Slothy's Avatar
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    • Former Cid's Knight

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    It's been way too long since I played MGS3 for me to even guess at why she was limping. I should play through the game again sometime.

  3. #48
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    There was a motorcycle accident that ended with her getting impaled in the gut by a tree branch. The rest I would assume is either gameplay and story segregation or she was faking it to screw with you, which knowing EVA...

  4. #49

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    File it in the same category as Meryl being able to run a few hours after having both her knees blown out by sniper fire and able to drive a car after her arm was also shot.

  5. #50
    Mold Anus Old Manus's Avatar
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    Quote Originally Posted by Forsaken Lover View Post
    File it in the same category as Meryl being able to run a few hours after having both her knees blown out by sniper fire and able to drive a car after her arm was also shot.
    nanomachines


    there was a picture here

  6. #51
    Resident Critic Ayen's Avatar
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    MGS1 (PSX) is still my favorite with MGS2 following immediately after. MGS3 never really resonated with me as much, but I did like the game and all the different camo and stuff you could do. I used to put the Raiden mask on and pretend to be him for lulz.

    I'm not sure if there's really anywhere for the series to go at this point outside of remaking the first three games. I don't trust it in the hands of Konami, and I don't want Kojima to be stuck with the IP again because I want him to finally be free to do his own thing. I'd be perfectly happy for the series to end with 5, since I was perfectly happy to let it end with 4.

    And if I knew what I know sooner I would've been happy to let it end with 3.

  7. #52

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    You know who's pretty cool?



    Seems many agree he was the last good MGS villain.

    Portable Ops wasn't that great but it had several good ideas and Gene was one of them. Also god this theme is one of the best in the series, as is this.

  8. #53

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    MGS 3... so many memories! That was the first game heavily focused on telling the story in my gaming life. It's a perfect mix of stealth-based gameplay with action-packed moments.
    I also love it due to easter eggs and references to many franchises.
    This is one of my favorite and one of the best video games!

  9. #54
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Forsaken Lover View Post
    You know who's pretty cool?



    Seems many agree he was the last good MGS villain.

    Portable Ops wasn't that great but it had several good ideas and Gene was one of them. Also god this theme is one of the best in the series, as is this.
    Eh... while I love his VA (Steve Blum aka Spike Speigel and Roger Smith) I just didn't like the idea of Big Boss fighting an expy of himself. Except for his rather childish reasons for screwing over Big Boss and MSF, I actually rather enjoyed Skullface as the last great villain.

    I do agree that Portable OPS gets a lot of undo flak from the fanbase. The game had some pretty cool ideas and its cast was rather enjoyable even if I really hated what they did to Grey Fox.

  10. #55

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    I was mostly annoyed that they revived Sokolov for no friggin' reason.

  11. #56
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Forsaken Lover View Post
    I was mostly annoyed that they revived Sokolov for no friggin' reason.
    Yeah, that was a pretty bad retcon, especially since you actually hear him die in MGS3.

  12. #57

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    So I've been involved in so much Metal Gear talk as of late and it made me realize something. It has been eight years since MGS4 came out and I....I don't hate it anymore. Or rather, it's like my burning hatred has mellowed into dispassionate disdain. I still wish wholeheartedly that the series had ended with Snake Eater but I can now appreciate the IDEAS behind MGS4, even if I don't much care for the execution.

    Like, the MGS3 support crew founding The Patriots? Sure, why not. Somebody had to have made the AI. The idea of this "background civil war" going back to the original Metal Gear games is pretty interesting. HOWEVER, the "human" Patriots are either vegetables or dead. The real villain of the MGS series, which obviously includes 4, are the Patriot AIs. We had a whole talk with them at the end of Sons of Liberty where it was made abundantly clear they are the real power here, not Solidus or Ocelot and certainly not Liquid Ocelot. YET WE DON'T HAVE A SINGLE LINE FROM THEM ALL THROUGHOUT MGS4. They're the real villains of the game, they're behind the war economy and SOP, but they never speak a damned word. They're just there, then Sunny kills them, the end.

    Where was my awesomely creepy codec like in MGS2? Hell, you don't even need a codec! They could have done some awesome visual thing with them talking to Snake, trying to convince him of their necessity and power. But nope. In fact, and this touches on a point I will address in a minute, MGS4 really tries to downplay them. MGS2 was not in the least bit subtle that these were malevolent machines who viewed themselves as overlords over all humanity. IIRC, Big Boss' epic retcon monologue tries to brush this all away as a bug or glitch. As in, they weren't sentient or sapient, they were just coded wrongly or something.

    And now to that point I just mentioned. So many people back when GOTP came out said that it "fixed" MGS2. Oh it tried to fix it, that is beyond doubt. It tried to retcon everything ever in MGS2 away. Vamp can run on water or pin shadows with knives? NANOMACHINES! Now, being positive, I like the idea of "the age of heroes" passing away. No longer is it badasses or people with natural superpowers ruling the world, it's people in robo-suits or with new technology. That's kind of neat. Some people I've seen have commented on how there's so much more "magic" in Big Boss' games compared to Snake's and how that's intentional on Kojima's part. Sure, I'm fine with that. But I think Kojima came up with this idea later on because obviously there was no Big Boss' games before 3 so Kojima had to establish this "theme" fairly late. As such, we got clumsy-as-hell retcons like Vamp being a result of nanomachines instead of just a magic-man.

    Also, while this obviously didn't make it into the games, Kojima's original ending of just having Snake kill himself was good. Sadly, Hideo Kojima strikes me as a really nice guy that's easy to push around. So no more Snake dying and we have to turn Raiden into a cyborg to make him "cool." Even still, I get kind of teared up when Big Boss kills Zero. Maybe it's the music or the excellent voice-acting.

    What else...there's a lot of things just plain bad about the game, both conceptually and in execution. Namely Meryl/Johnny. In fact, MGS4 really is the biggest case for "Kojima has issues with women." I detest the type of people who try to say a work of fiction is a look into an author's mind. Especially when it comes to saying that author is sexist or whatever. I defended Kojima's depiction of women before MGS4 because Meryl was okay, I liked Olga and everyone liked The Boss. But MGS4? Meryl has to marry someone because she's a woman, the B&B Corps are literally the most superficial and worthless villain group in the series, Naomi's character is ruined forever, and our last shot of Mei Ling is her desperately trying to catch a bouquet. None of these things would be damning on their own but THAT'S ALL THERE IS.

    But I'm forgetting why I made this post. Nice things, good things, happy things.... Oh! Old Snake. Old Snake is a good idea and actually executed fairly well. I'm pretty happy with Snake's character in MGS4. Another thing that happened around the time of MGS4 and PW was there was a huge backlash against Snake and for Big Boss. Everyone I knew started saying Big Boss was a better character. Yeah, to hell with that. I love Solid Snake in all his games, even Guns of the Patriots.

    I still respect Hideo Kojima immensely. Back before MGS4 came out, I defended Kojima against a lot of hate from my fellow..."super" MGS fans. The kind who thought MGS2 was a brilliant masterpiece and MGS3 was superficial garbage. (I've relaxed that view, too) They all said Kojima had sold out and they had no faith in MGS4 being good. I felt for a long time that they had been right and I had been wrong but these days, I choose to remember my love for Kojima rather than his failings. Because, as I said, a lot of it seems like the fault of others combined with Kojima just not having that forceful of personality. Perhaps years working in the soul-crushing machine that is Konami did it to him.

    But here's to you, Mr. Kojima.



    Learning that Gloria is a song in MGSV makes me realize that you and I are kindred spirits. Your love for the 80s extends to music as well as to movies and fashion. I love all those things, too! You are a nice and awesome dude. Now if only you could read this... Oh well.

  13. #58
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    For the most part, I can get behind your assessment. On paper, MGS4 isn't bad conceptually but the execution does leave much to be desired. Old Snake was great, FOX members being behind the Patriot A.I.'s was a shocking twist, and so forth. I think the biggest issue was just how poorly the did the doing in the wizard aspect of the series, especially since I didn't think any of it needed to be explained. Phantom Pain pretty much does the same thing to the Big Boss entries, giving more of an explanation for the Cobra Units powers, though its even more asinine than "NANOMACHINES" but I also suspect this was done on purpose to troll the fans who kept whining about MGS4.

    MGS4 could have been a better experience overall, it had some good ideas, dragged some weird elements from MGS2 down to earth somewhat (as close to earth as this franchise ever gets) and it did a good job finishing up Snake's story. With that said, I'm happy Phantom Pain was the final swan song for the series. For all of its issues, it was a better farewell for the series than MGS4.

  14. #59
    KentaRawr!'s Avatar
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    Quote Originally Posted by Forsaken Lover View Post
    What else...there's a lot of things just plain bad about the game, both conceptually and in execution. Namely Meryl/Johnny. In fact, MGS4 really is the biggest case for "Kojima has issues with women." I detest the type of people who try to say a work of fiction is a look into an author's mind. Especially when it comes to saying that author is sexist or whatever. I defended Kojima's depiction of women before MGS4 because Meryl was okay, I liked Olga and everyone liked The Boss. But MGS4? Meryl has to marry someone because she's a woman, the B&B Corps are literally the most superficial and worthless villain group in the series, Naomi's character is ruined forever, and our last shot of Mei Ling is her desperately trying to catch a bouquet. None of these things would be damning on their own but THAT'S ALL THERE IS.
    On that note, Meryl's very first depiction in Policenauts had a minigame where the player would try to beat her score in the shooting range, and if they won, the player would be allowed to grab her chest. Plus you could harass the flight attendant on a plane to pass the time during a timed section. I didn't get much farther than that before playing a different game.

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