Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 31

Thread: Mechanics you hate?

  1. #16
    Depression Moon's Avatar
    Join Date
    Aug 2007
    Location
    Warrior Falls
    Posts
    6,050
    Articles
    45
    Blog Entries
    2
    Contributions
    • Former Editor

    Default

    Quote Originally Posted by Mirage View Post
    main character KO = game over in games where you control an entire party.
    Yep, that trout is annoying, though I got used to it in Kingdom Hearts.

  2. #17
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Fynn View Post
    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by Wolf Kanno View Post
    Save points that restore health, I just feel like it undermines the use of items.
    You use items?
    You don't? I mean, that's why they're there. It's kinda lame how most games just forget about them. Luckily, more and more games are remembering that in the past, they used to be pretty crucial to your survival, so they bring back their importance.
    Never did. If you use items, they'll never be there when you need them.

    I always hold onto them until super-critical moments when I absolutely need them. As a result, I NEVER use them, and I have a humongous stockpile by the end of the game. If I remember them, I'll cheese the final boss with infinite Elixirs and whatnot.

    But, really, in most RPGs, the Item command may as well not even exist.

    That's another mechanic for me: Consumables. Dodgy, unreliable things that are never there when you need them.

  3. #18
    Depression Moon's Avatar
    Join Date
    Aug 2007
    Location
    Warrior Falls
    Posts
    6,050
    Articles
    45
    Blog Entries
    2
    Contributions
    • Former Editor

    Default

    Then what do you use in games when you don't have access to healing items yet?

  4. #19
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Depression Moon View Post
    Then what do you use in games when you don't have access to healing items yet?
    Before I get healing magic, I rest at inns.

    I use Potions during the Bombing Mission in FFVII (mostly to grind up Limit Breaks). Then I never use items again.

  5. #20
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Fynn View Post
    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by Wolf Kanno View Post
    Save points that restore health, I just feel like it undermines the use of items.
    You use items?
    You don't? I mean, that's why they're there. It's kinda lame how most games just forget about them. Luckily, more and more games are remembering that in the past, they used to be pretty crucial to your survival, so they bring back their importance.
    I still love how SMTIV got around the whole "hoarding item" issue by limiting how many of a certain item you could use. Never bothered using Soma's until that game.

  6. #21
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Yup. That game really did items well.

    (I still think III was bad with Phoenix Downs, though. It's one thing to be able to carry around a limited supply, and another thing entirely being unable to buy them and only capable of finding a limited amount in the game world)

  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    You honestly get enough to carry you through the game though, so it's no big deal. The worse part was the times you realize that just dying and going back to your last save would be more beneficial than using the Phoenix Down.

  8. #23
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    The game is immensely stressful as it is. Being able to just have something to fall back on when a character dies would have alleviated that a bit.

  9. #24
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Well you could always go to town and pay a fee. I don't know, I never felt too stressed by it.

  10. #25
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Long-ass dungeons with no save points. Sometimes a dumb monster one-shotting your healer once you're near the top and you don't want to waste Phoenix Downs because they can come in handy later on, is kind of stressful, because coming back to where you were takes a lot of effort.

  11. #26
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    There's only really four nasty dungeons in the game and they are all at the end, so I wouldn't say it's too stressful. I've lost more time in DQ or classic SMT games than FFIII.

  12. #27
    Banned
    Join Date
    Apr 2016
    Location
    Sweden
    Posts
    279

    Default

    I really hate when hard boss battles take place right after a long tedious story scene that goes on for like 5-10 minutes.
    At least give me chance to go back and save the game before the battle begins, seriously.

  13. #28
    Nerf This~ Laddy's Avatar
    Join Date
    Oct 2006
    Location
    Memphis, TN
    Posts
    11,884
    Articles
    5
    Blog Entries
    10

    Default

    Characters with essentially only a sin gle attack option. Especially when they're tanks. It means you'll usually have a character in your party that is extremely dull mechanically.



  14. #29
    'Just Friends' Formalhaut's Avatar
    Join Date
    Mar 2007
    Location
    Glenwood
    Posts
    13,325
    Articles
    54
    Blog Entries
    5

    Default

    I am a bit of an item hoarder, like Skyblade. Don't get me wrong, I do use common items with some degree of regularity, but rare items are reserved for the endgame, minimum.


  15. #30
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Laddy View Post
    Characters with essentially only a sin gle attack option. Especially when they're tanks. It means you'll usually have a character in your party that is extremely dull mechanically.
    What I've learned about these type of characters is that it's best to build a team around them. One of my favorite "screwing around" builds in FFIIIDS involves a team built around the Viking class, who is only good for taking hits to the face. Yet it made me appreciate classes like the Bard and get around some issues with the Dark Knight, so it was quite the pleasant experience to toy with them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •