Never did. If you use items, they'll never be there when you need them.
I always hold onto them until super-critical moments when I absolutely need them. As a result, I NEVER use them, and I have a humongous stockpile by the end of the game. If I remember them, I'll cheese the final boss with infinite Elixirs and whatnot.
But, really, in most RPGs, the Item command may as well not even exist.
That's another mechanic for me: Consumables. Dodgy, unreliable things that are never there when you need them.
Then what do you use in games when you don't have access to healing items yet?
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Yup. That game really did items well.
(I still think III was bad with Phoenix Downs, though. It's one thing to be able to carry around a limited supply, and another thing entirely being unable to buy them and only capable of finding a limited amount in the game world)
You honestly get enough to carry you through the game though, so it's no big deal. The worse part was the times you realize that just dying and going back to your last save would be more beneficial than using the Phoenix Down.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
The game is immensely stressful as it is. Being able to just have something to fall back on when a character dies would have alleviated that a bit.
Well you could always go to town and pay a fee. I don't know, I never felt too stressed by it.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Long-ass dungeons with no save points. Sometimes a dumb monster one-shotting your healer once you're near the top and you don't want to waste Phoenix Downs because they can come in handy later on, is kind of stressful, because coming back to where you were takes a lot of effort.
There's only really four nasty dungeons in the game and they are all at the end, so I wouldn't say it's too stressful. I've lost more time in DQ or classic SMT games than FFIII.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I really hate when hard boss battles take place right after a long tedious story scene that goes on for like 5-10 minutes.
At least give me chance to go back and save the game before the battle begins, seriously.
Characters with essentially only a sin gle attack option. Especially when they're tanks. It means you'll usually have a character in your party that is extremely dull mechanically.
I am a bit of an item hoarder, like Skyblade. Don't get me wrong, I do use common items with some degree of regularity, but rare items are reserved for the endgame, minimum.
What I've learned about these type of characters is that it's best to build a team around them. One of my favorite "screwing around" builds in FFIIIDS involves a team built around the Viking class, who is only good for taking hits to the face. Yet it made me appreciate classes like the Bard and get around some issues with the Dark Knight, so it was quite the pleasant experience to toy with them.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...