Page 1 of 3 123 LastLast
Results 1 to 15 of 31

Thread: Mechanics you hate?

  1. #1
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default Mechanics you hate?

    Which RPG mechanics make you hurl your controller/break your keyboard in half out of frustration?

    Personally, I smurfing hate point-build systems. I could never beat Diablo II because the smurfing skills were so vague on what is useful enough to invest in. It also made me not beat Dragon Quest VIII - oh, too bad you spent the whole game giving Jessica and Angelo points to weapons that actually deal damage, because you neglected staff points which means that you won't be getting any useful spells ever, at this point. Please, just give me a job system or something like materia/magic eggs so I can just mix and match in peace.

  2. #2
    Crazy Scot. Cid's Knight Shauna's Avatar
    Join Date
    Apr 2005
    Location
    In the land of Scots
    Posts
    21,489
    Articles
    55
    Blog Entries
    1

    FFXIV Character

    Sheetle Bug (Twintania)

    Default

    Cindy

  3. #3
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    But she's at least competent, right? I mean, she fixes your car and stuff

  4. #4
    gau's Avatar
    Join Date
    Apr 2016
    Location
    Space Islands
    Posts
    33

    Default

    I hate that in SMT: Strange Journey the weakness exploit system is changed from giving extra turn to "an extra attack by your party members of the same alignment"

    It's really limiting. You have to have party members of the same alignment, with high physical attack power, to make it useful.

  5. #5
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    main character KO = game over in games where you control an entire party.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  6. #6
    Do Myself a Mischief Vermachtnis's Avatar
    Join Date
    Jun 2003
    Location
    That Weird Building
    Posts
    7,209

    FFXIV Character

    Ekhi Ysengrim (Brynhildr)

    Default

    Games with restrictions on what characters/races can be what jobs or learning skills.

  7. #7
    That's me! blackmage_nuke's Avatar
    Join Date
    Aug 2005
    Location
    Yes
    Posts
    8,503
    Blog Entries
    3

    Default

    Games with scaling enemies that don't tell you so you spend a good time grinding only to wonder why things are getting more difficult instead of easier.
    Kefka's coming, look intimidating!
    Have a nice day!!

  8. #8
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    First person combat in RPGs. I don't know why, but it shatters immersion for me.

  9. #9

    Default

    I hate waypoint, compass, minimap system that every game has now. I want to explore and find my way!

  10. #10

    Default

    MP Death in Star Ocean 3.

  11. #11
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    This is a bit hard for me, as certain mechanics I dislike have games that do pull it off well so it really comes down to the designers. For instance, I have never minded the ones already mentioned (well maybe MP death one) as I know games that do them right.

    These were the only two I don't care for and even then, I'm not terribly bothered if the game does it.:

    Save points that restore health, I just feel like it undermines the use of items.

    Randomized treasure chests, because some of my favorite gaming highlights in old school games is obtaining that awesome Axe or piece of armor in the dungeon. Turning it into a grindfest just kills the discovery factor.

  12. #12
    Skyblade's Avatar
    Join Date
    Feb 2005
    Location
    Earth, approximately
    Posts
    10,443

    Default

    Quote Originally Posted by Wolf Kanno View Post
    Save points that restore health, I just feel like it undermines the use of items.
    You use items?

  13. #13
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,549
    Articles
    60
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by Wolf Kanno View Post
    Save points that restore health, I just feel like it undermines the use of items.
    You use items?
    In old school games or where magic healing items are not plentiful, yeah.

  14. #14
    Radical Dreamer Fynn's Avatar
    Join Date
    Feb 2006
    Location
    Tower of the Swallow
    Posts
    18,929
    Articles
    57
    Blog Entries
    16

    FFXIV Character

    Fynnek Zoryasch (Twintania)
    Contributions
    • Former Editor
    • Former Cid's Knight

    Default

    Quote Originally Posted by Skyblade View Post
    Quote Originally Posted by Wolf Kanno View Post
    Save points that restore health, I just feel like it undermines the use of items.
    You use items?
    You don't? I mean, that's why they're there. It's kinda lame how most games just forget about them. Luckily, more and more games are remembering that in the past, they used to be pretty crucial to your survival, so they bring back their importance.

  15. #15
    'Just Friends' Formalhaut's Avatar
    Join Date
    Mar 2007
    Location
    Glenwood
    Posts
    13,325
    Articles
    54
    Blog Entries
    5

    Default

    Quote Originally Posted by Wolf Kanno View Post

    Randomized treasure chests, because some of my favorite gaming highlights in old school games is obtaining that awesome Axe or piece of armor in the dungeon. Turning it into a grindfest just kills the discovery factor.
    Looking at you here, FFXII​.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •