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Thread: Mechanics you Love!

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    ichigo Mechanics you Love!

    We've talked about mechanics we've hated or even ones that grew on us, but what are some mechanics that just make you say "Hell yeah! sign me up!" when you here or think about them.

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    Radical Dreamer Fynn's Avatar
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    JOB SYSTEM!!!!!


    Also, anything that uses the D&D ruleset and mechanics is just an automatic win for me.

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    Do Myself a Mischief Vermachtnis's Avatar
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    Weapon/Skill/Spell proficiency, even more if a skill tree is attached.

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    Quote Originally Posted by Fynn View Post
    JOB SYSTEM!!!!!


    Also, anything that uses the D&D ruleset and mechanics is just an automatic win for me.
    Job system!

    Weapon proficiency!
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

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    Blood In The Water sharkythesharkdogg's Avatar
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    Last edited by sharkythesharkdogg; 05-13-2016 at 02:48 PM.

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    Pinkasaurus Rex Pumpkin's Avatar
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    sharkythesharkdogg!

    Also yeah, job classes. Especially if they involve cute outfits.

    On that note, games where you can change outfits. Also dating sims, difficulty settings, and sidequests galore.

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    'Just Friends' Formalhaut's Avatar
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    Quote Originally Posted by Pumpkin View Post
    sharkythesharkdogg!

    Also yeah, job classes. Especially if they involve cute outfits.

    On that note, games where you can change outfits. Also dating sims, difficulty settings, and sidequests galore.
    Check on all accounts.

    I also really morality systems when they're done well.


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    :monster:

    I actually see a lot of potential in the "Say/Learn" interaction system in Final Fantasy 2 for the Famicom (usually called "Ask/Memorize" in later more official versions), and I kinda wish that more RPGs would allow the player to manually interact with NPCs like that.

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    Do Myself a Mischief Vermachtnis's Avatar
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    Quote Originally Posted by Peter1986 View Post
    I actually see a lot of potential in the "Say/Learn" interaction system in Final Fantasy 2 for the Famicom (usually called "Ask/Memorize" in later more official versions), and I kinda wish that more RPGs would allow the player to manually interact with NPCs like that.
    Yes, I was pretty excited with the tuturial for Cyber Sleuth came up explaining that. But then it turned out to be nothing more than talk to this one person with an ! above there head and never use the word or phrase again.

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    Quote Originally Posted by Vermachtnis View Post
    Quote Originally Posted by Peter1986 View Post
    I actually see a lot of potential in the "Say/Learn" interaction system in Final Fantasy 2 for the Famicom (usually called "Ask/Memorize" in later more official versions), and I kinda wish that more RPGs would allow the player to manually interact with NPCs like that.
    Yes, I was pretty excited with the tuturial for Cyber Sleuth came up explaining that. But then it turned out to be nothing more than talk to this one person with an ! above there head and never use the word or phrase again.
    *grunt*, I want more games with that system.

    Anyway, I also have to say that I really enjoy Action RPGs!
    I still remember the first time when a friend of mine insisted that I should try Star Ocean: The Second Story way back in 2002 or something like that, back when I was used to the sometimes tedious ATB system in the Final Fantasy games, and I felt an enormous rush of delight and excitement when I found out that I could actually run around on the battlefield and fight in real-time mostly like normal.
    I spent a very long time fighting randomly outside of Arlia, and I believe Claude had learned at least 2-3 Killer Moves before I did anything else at all.

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    In no particular order:

    -Social Links
    -Monster Fusion
    -Traditional Auto Level Up/Stat Up
    -TURN BASED BATTLES (read it.....and weep people.....weep)
    -Sandbox
    -Powerful Magic and Summons
    -All the White Mages. All of them.
    -Life Sim

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    Depression Moon's Avatar
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    What exactly is a mechanic?

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    'Just Friends' Formalhaut's Avatar
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    Quote Originally Posted by Depression Moon View Post
    What exactly is a mechanic?
    A good point. Because a 'game mechanic', if featured heavily enough can transform into a a genre or sub-genre.

    Many games have a design that could be construed as a feature of a genre if adopted enough.

    My working definition of a 'game mechanic' is more akin to a gameplay system. Persona's social links, Final Fantasy's myriad levelling and ATB systems, and so on.

    EDIT:
    Last edited by Formalhaut; 05-16-2016 at 06:26 PM.


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    Endless loot. Games like Diablo and Destiny that require you to grind for the perfectly rolled items suck me in something fierce. By rights it should be a boring mechanic because it's tedious, but when you compare it to "oh, I killed a boss or did a thing, now I get the exact same weapon everyone else has." There's no contest in my mind.

    I enjoy cosmetics. I like to have a character look unique even if the character models stay the same. Give me clothes, pets, accessories, and even upgradeable and customisable strongholds or bases are great.

    Definitely prefer real time combat to turn based.

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