I'm not a big fan of item-based magic but Catmancer gets a pass since it is basically blue mage. Patissier is dumb though. Wizard's spells suck later on but Spellcraft (it's real ability) is awesome on any other magics. Bishop is cool in that the cures are based on % of HP and not stats so you can toss it on an attacker as a subjob for decent cures, but White Mage is still better overall. Fencer has basically been Edea's subjob the whole game. Wolf stance + the attacks that keep switching stances are very potent. Charioteer is innovative in that it plays off of the weapon rankings and Triple Wield is awesome on a Ninja. Didn't use Astrologian or Hawkeye much and haven't gotten the other jobs.
Overall I think they did a good job of trying to come up with a decent job set that wasn't tied too much to classic FF jobs. I still rely on some of the classic jobs like Ninja, White Mage, Black Mage, Thief quite a bit though.




 
			
			 
					
						 
					
						 
			

 
 
					
				
 
					
					
					
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