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 Review: Shantae and the Pirate's Curse
					
				
				
						
							
							
						
						
							
						
				
					
						
							
I was mildly familiar with the Shantae series due to Kickstarter campaign for Shantae: 1/2 Genie Hero,  but I pretty much didn't pay any attention to that campaign and the  first time I've seen gameplay of it was when it was briefly shown on the  Bloodstained Kickstarter stream. Shantae also came to my  attention once again when she was announced to be a playable character  in the upcoming Indivisible.I never had a fervent inkling to play any of  the games assuring that I'll play it whenever I get the opportunity  with many other games on my priority list, but when Wayforward's Shantae & the Pirate's Curse was up on Humble Bundle about a month ago I was quick on the opportunity to snatch up the game for a mere dollar.
Shantae and the Pirate's Curse  features the titular character after she's been stripped of her magical  genie powers and is thrust in a journey with her arch enemy to defeat  the ghost of the Pirate Master. The game's story is simple, but it's  writing makes it stand out. It has a tongue-in cheek humor that makes me  want to see a cartoon adaptation. You will be entertained throughout  the entire journey. Shantae and the Pirate's Curse takes inspiration from the Castlevania and Metroid  series. It's a 2D side-scroller with platforming, and combat at the  focus with interconnected levels that construct the game's flow. The  controls are smooth in this and handle akin to the precision of a Mario  title. The platforming in this game switches between exploration and  obstacle based often, giving the player variety throughout the journey.
As  for the combat it's simple and repetitive, but also enthralling and  tests your skills much like the platforming. Your basic attack is a hair  whip, but throughout your journey you'll get more ways to attack, but  your primary method of attack will be the hair whip. In the game's shop  you buy items to upgrade your attacks and also some support items that  can protect you from certain attacks, temporarily increase your attack,  and also your standard healing items. You can get a fair amount of  healing items from enemy drops and destructible objects, but you'll want  to buy some from the shop from time to time. In my playthrough I found  myself mainly using money for upgrades.
The support items are  likely the most important items and I neglected them for most of my  journey, but once I decided to use them, I found previous enemies I was  struggling with to be fairly easier.
On  the subject of enemies, there are many throughout this game and they  offer enough variety in taking down so they'll never become boring  unless you're outing yourself to grind. There are enemies that respawn  once you leave the particular room in some of the later levels in the  game which is the only which makes navigating a bit annoying, but this  is lessened in the open non-dungeon areas since you can use a pirate  flare to instantly transport yourself to the level's entrance. Aside  from that the game has decently designed bosses. The notable ones for me  are the boss in the second dungeon and the final boss. I won't spoil  the final boss for those who haven't played it, but the second boss has a  very intense rhythm to it that properly tests your reflexes making for  joyous experience. All of the bosses are pattern based and take into  account the new items you acquire in dungeons.
On  the audio front, the game does a good job. There is clear  action-response feedback from the sound effects and there are some  catchy tunes in its music that's ranged from hip-hop, to house,  electronic, and chiptune.
 The  journey you go through for the course of the game follows a  simple story, but has some twists and turns and is written with a  tongue-in-cheek humor that makes me wish for a cartoon adaptation. There  are some references and acknowledgements to the past games, but they're  not required to follow the story instead adding something for those who  have played the previous games and catching the interest of newcomers  to play the older games.
The game has some replay value with collecting heart squids which are basically Legend of Zelda's heart  pieces and there are a few sidequests to tackle. On the negative side,  in the final segment of the game you are told to go and collect all the  dark magic in order to defeat the final boss. This dark magic is  scattered throughout all the games levels and in the beginning of the  game they were presented as an optional objective like collecting the  squid hearts. I only gathered what I happened to run into during my  playthrough, so I had a ton to find before I could fight the final boss  and while discovering secrets feels good when you find them, it also  felt like a chore, but a new game mode was unlocked when I beat the game  and when I went back to my file I got a save prompt, so there may be a  New Game + implemented that would clear this issue up while also  providing a different way to play the game.
Overall, Shantae and the Pirate's Curse is a great game in the realm of Castlevania and Metroid inspired titles. Thanks to this game I am now looking forward to Shantae: 1/2 Genie Hero when it finally comes out. If you have a 3DS or a Wii U this is a high recommend.
9/10 
						
					 
					
				 
			 
			
			
			
			
		 
	 
		
	
 
		
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
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