That's a very conscious design choice. You just have to be smart/wise enough to deduce certain things and charismatic enough to make people talk, because very little is actually given to you for free like that. It makes a lot of sense, both in-game and out. If you're smart enough, you can actually avoid the vast majority of battles in the game, with only four being completely obligatory (even the final battle is optional if you have enough points in those stats). So it's less about disadvantaging other classes and more about you prioritizing - do you wanna just punch your way through everything and just win all the things, or do you want to take a more patient approach, scheming and deducing what is actually going on and figuring out how conflict can be avoided.
It's honestly one of the best things about the game and one of the reason why it's one of the most unique and amazing RPGs out there.





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