View Poll Results: Worst Starter Job for FFI?

Voters
15. You may not vote on this poll
  • Warrior

    0 0%
  • Monk

    3 20.00%
  • Thief

    7 46.67%
  • Red Mage

    0 0%
  • White Mage

    1 6.67%
  • Black Mage

    2 13.33%
  • Nah, they all cool

    2 13.33%
  • They are all equally bad

    0 0%
  • I dunno/Haven't played FFI

    0 0%
Results 1 to 8 of 8

Thread: Worst FFI Starter Job?

  1. #1
    Pinkasaurus Rex Cid's Knight Pumpkin's Avatar
    Join Date
    May 2011
    Location
    Falling on your head
    Posts
    16,876
    Articles
    119
    Blog Entries
    133

    FFXIV Character

    Pumpkin Contrary (Sargatanas)

    Default Worst FFI Starter Job?

    Which of the basic jobs is the worst in your opinion and why?

  2. #2
    Killer of Conversations Galuf's Avatar
    Join Date
    Jun 2014
    Location
    Shot land.
    Posts
    3,379
    Blog Entries
    2

    FFXIV Character

    Galuf Luna (Sargatanas)

    Default

    monk

    ONLY because i was an idiot and gave him nunchuk lol
    Lady Jen and Me <3

  3. #3
    ˇApagando las luces! Vermachtnis's Avatar
    Join Date
    Jun 2003
    Location
    That Weird Building
    Posts
    6,713

    FFXIV Character

    Nayru Lacroix (Sargatanas)

    Default

    Thief doesn't really do much. Monk is also really bad at the start, but he eventually starts hitting stuff really really hard.

  4. #4
    Resident Critic Ayen's Avatar
    Join Date
    Oct 2013
    Location
    Kansas City, Kansas
    Posts
    13,160
    Articles
    12
    Blog Entries
    76

    Default

    Quote Originally Posted by Vermachtnis View Post
    Thief doesn't really do much. Monk is also really bad at the start, but he eventually starts hitting stuff really really hard.
    Pretty much this, and why I voted Thief.

  5. #5
    Taking care of business Cid's Knight Bubba's Avatar
    Join Date
    Aug 2011
    Location
    Shmocation
    Posts
    9,720
    Articles
    2
    Blog Entries
    2

    Default

    Well Monk probably is the worst starter. You always get one though because they're badass at the end.

  6. #6
    Banned
    Join Date
    Apr 2016
    Location
    Sweden
    Posts
    279

    Default

    I would say that this is the order they suck the most as solo starting characters, from most horrible to most recommended - I will also assume that they never do any Class Change:

    Thief
    White Mage
    Black Belt
    Black Mage
    Red Mage
    Fighter

    Thief stays fairly weak the whole time, and only gets somewhat decent strength when he gets the Dragon and Coral swords, which are probably his best weapons and also allow him to kill dragons and water enemies more effectively - but he is still pretty much helpless on his own at that point, and has to rely a lot on spamming magic items for better damage delivery.

    White Mage may be able to heal himself a lot, but he will struggle to actually damage anyone.
    His physical attacks suck hardcore, and he will need to rely a lot on Harm attacks against undead enemies, or, like Thief, on magic items.

    Black Belt at least has access to very high damage, which is nice - however, he will also die very easily, which is not nice.
    At least he can rely on pure physical strength and the much-needed HEALs and Heal Staffs etc to plow through most dungeons a few steps at a time.
    He also doesn't need that much equipment, which makes him fairly cheap to maintain.

    Black Mage can kill lots of things very quickly, which is definitely a great advantage.
    This guy can probably survive for a pretty long time if you make sure to increase his number of spells as much as possible, although he is even weaker than Black Belt, so watch your step.

    Red Mage is a jack-of-all-trades, but acually pretty good at everything.
    He does a decent job as a fighter, and he can use many different types of spells both for healing and attacking.
    Yes, he is obviously much more limited in terms of spells, but make sure that you get the truly useful things (CUR3, FIR2, INVS etc) and that's alright - although some of those spells can be used from items later on.

    Fighter is the optimal solo character to start with, this dude can take tons of damage and also kill a lot of regular enemies in one or two hits.
    I cannot really think of any dissadvantages, other than the lack of magic, but that hardly mattter since his physical attacks and defense are so great, and he gets access to healing items later on anyway.

  7. #7
    Untalented Game Designer FFNut's Avatar
    Join Date
    Jun 2015
    Location
    Alberta Canada
    Posts
    3,101

    FFXIV Character

    Nutty Eoff (Sargatanas)

    Default

    Monk I'd say is the worst starter. End game it may be the Theif, or Red Mage. Red Mages start strong but die out later on late game.

  8. #8
    Krankzinnigheid ligt dich Colonel Angus's Avatar
    Join Date
    Feb 2014
    Location
    The Miami of Canada
    Posts
    5,516
    Articles
    81
    Blog Entries
    4
    Contributions
    • Former Editor

    Default

    Thief. What their strong in (Agility, Evasion & a greater ability to run from battle) are all bugged in the original version. They're low-end Fighters until they class change, then their pretty good.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •