Just announce a damn PC release already. All of these details mean nothing to me without a PC release.
Just announce a damn PC release already. All of these details mean nothing to me without a PC release.
I don't really get this. Why would anything have to be rebalanced? Currently, the game is balanced so that you can beat the entire game with any job combination, right? It should be, since it's forcing you to make a permanent decision right at the start of the game, and it would suck to get 95% of the way in and realize you chose the wrong jobs and can't beat the last dungeon.
So, if you let us change jobs, how does that change anything? You're still limited to a job layout which the game was already balanced for. One job, per character. If you play through the game with White Mage, Dragoon, and Black Mage, or if you play through with Fighter, Thief, and Geomancer (I'm too lazy to look up the actual jobs again), why shouldn't you be able to play through half of the game with one of those parties, then switch to the other party after that? How does it change the game's balance?
Did they even change enemy stats and behavior in the International version?
I didn't read every response yet, so I apologize if this was mentioned, but what I didn't like about the IZJS boards were the tiles that were behind Espers/Quickenings.
I just felt that each job could never reach it's fullest potential because you had to pick certain Espers or Quickening slots to get certain abilities.
Outside of that, it's a pretty perfect game.
Really? I thought that was pretty cool. For espers at least. It forced you to make a choice as to which character gets a bonus and which lose out on it. Besides, the licenses locked away are always things that lie outside that job's regular ability set; for example Time Magic for the Machinist, Heavy Armor for the Archer, White Magic for the Monk - all things the jobs don't have (and don't need) any of otherwise. Some choices were really tough, too. Especially Famfrit who unlocks some really good licenses for four different jobs.
The quickening locks could've been done better though. All jobs only have 4 quickening licenses, and for ALL jobs besides the Hunter there is one quickening license that doesn't have any other licenses locked behind it, making the choice regarding what quickening licenses you activate pretty trivial. I think it would've been more interesting to have you make decisions here as well, where every possible choice has merit to it but you can't have them all.