I mean, it is a looooong way down. But at least the view is something else, right? This also provides the first real climbing challenge of the game, and I really had to utilise several skills learnt in the previous chapters to make headway. I remember watching Mr. Carny attempt this section, who struggled with the rope swings.
I was hoping to take some photos worthy of featuring in Mountaineering Monthly, or maybe at least for Mountain Warehouse. Unfortunately, a fixed camera angle makes it impossible to manipulate the camera. So you're just going to trust that Nate is looking badass, even when holding on to dear life.
Well, scratch that, because the next section does allow to move the camera in photo mode.
After indulging in my inner pretentious side, we bust throw a window like a boss and head into combat once more. Fairly simple, this. In the interest of balance, here's a photo of Drake headbutting the floor.
I also get something called a Strange Relic, which I think is based off of something. I think. Looks weird.
Nate carries on, killing more enemies. There's a nice looking turret which fires in the most predictable pattern ever, making it very easy for Nate, who later finds Elena's parachute. We then see Elena... roaming around a pirate infested castle as if she was filming for a cheesy documentary for the History channel.
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"Aliens."
Nate's dodgy foreign language skills gets him into trouble, which can often happen to the unwary tourist. Unlike most of those situations however, this one can be easily solved by shooting things repeatedly. We also explodify a truck, because blowing things up can be fun and character building.
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"Where's that copy of Lonely Planet when I need it most!"
Those goons we killed opened a gate to get to us. Let's go see where it leads!
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"Crap."
It leads straight into a turret. Mercifully, the turret guy left some explosive barrels near him, almost as if he wanted to die in a horrific, fiery end.
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A bit later, we enter a smurfing pillar room with questionable cover and enemies that love to sneak up on you and attack from all sides. It does provide some good photo opportunities though, so I guess I can't be mad.
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After two 'I'm nearly dead retries', we just about manage to make it to the water puzzle. I'm getting Zelda vibes here for some reason. Though honestly, it's barely a puzzle. Just turning some crank handles to raise the water level. Which leads us to a room, signalling the start of the next chapter!
Next time, The Fortress: Part Two! I'll be merging Chapters Six and Seven together, so stay tuned for a bumper crop of zany hijinks!