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Previously on Formy's Fortune...
We might as well been on the island, as I was without internet connection at my new apartment for over a month. But if you cast your mind waaaay back to Chapter V, we scaled a fortress, opened a can of whoop-ass on some bad guys and tried to catch up to Elena, who somehow avoided every single hired goon in the goddamned fortress.
Chapter VI picks up pretty much where Chapter V ends, so let's jump straight back into the action!
No sooner than we start the chapter that we get immediately attacked by bad guys.
And with the exception of a small chunk of ruin, the only cover is the door. Still, it wasn't so bad, as they didn't all attack at once, following henchmen rule #01: never attack all at once, even if that would give you the advantage.
After bagging another treasure, we pull yet another crank into a platforming section! To move forward, we have to open this door with the same key symbol as in the journal.
To achieve this, we naturally have to go the opposite direction from the door to find the mcguffin. After roping it like Indiana, Nate avoids getting crushed and dying of embarrassment (and also crushing).
This opens the way ever upwards towards the conspicuous tower, which also provides some fantastic photos for Tomb Raiding Monthly.
We enter the tower, push a skeleton over and nab the key that unlocks the door. Because of course we knew that was where the key was, right?
It's more of a Pandora's Door however, as another turret dude is on the other side.
I hang back and let my pistol take out the minions. After they're all dealt with, I move in closer for the turret guy and use the ROCKET OF DOOM on him. After mopping up some more enemies (that chose not to participate in the last gunfight), I get to be turret guy for a day and mow down the enemies that soon follow.
Nate heads down a staircase and soon enough we enter a cut-scene with a revelation: Francis Drake made it to the island after all! Unfortunately, a guy with a shotgun appears soon after to spoil our historical interlude.
We make it outside and spot Drake's Tower, but there's a problem: a crumbly, not-so-staircasey problem. How will we get through now?
Climbing, of course! We get through and make it to a pretty little balcony.
From it, we see a mysterious city we haven't explored yet, Elena, some birds in the distan- ELENA!?
For once, the pirates are actually aware of her presence. We make the attempt to take out the pirates and save her but some bastard with a ROCKET OF DOOM destroys the lovely balcony we were on and knocks Nate unconscious. Evil!
We wake up in a prison cell, of course. Elena's here to rub salt in the wound and be nothing if not ungrateful for saving her life.
Still, she decides to rescue us using her superior knowledge of historic building materials. She buggers off to do... something.
We're interrupted by Eddy Raja, and it seems he and Nate has some history. We hear some troubling accounts of his men being scared out of their minds. Wow, are we that good? His men can't even piss without cowering in fear of Nathan Drake! Mwhahahaha!
And Eddy should be fearful of Elena too, who promptly busts the jail open with the jeep. After making our escape and pinching the map back from Eddy, we jump straight into the next chapter!
Last edited by Formalhaut; 08-21-2016 at 08:28 PM.
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