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Previously on Formy's Fortune...
We escaped Eddy Raja's men, only to be captured by an even more threatening enemy: the jet-ski. Confusing, unhinged, hard to control... these are just some of the many similarities between Raja and the jet-ski.
Nathan and Elena explore the Drowned City together, mainly while avoiding eye contact thanks to the jet-ski. Elena posits that an entire colony doesn't just disappear, which is something she probably got off of the Discovery channel, or perhaps in one of her severely understaffed documentaries.
We blast a few pirates with the limitless rocket of doom, with only a brief earthbound trip to open a gate before moving on, once more, into another chapter.
There's more jet-ski, guys.
So yes, one more segment on the water. Thankfully, there's not as many barrels, but there is another M-97 guy who always scares the life outta me. Instant kills are not my friend. He was towards the end of this segment though, so until then, Drake and Elena could at least see the sights on their little pleasure cruise.
To move forward and get off this blasted thing, we had to simply shoot some stone weights to pull up a gate.
As soon as Nathan disembarks, enemies appear. Almost as if they were expecting us. Very convenient. They're even clever enough to use the moss (not the shotgun) to obscure our aiming. Those bastards!
After a good ol' shootout, I get a trophy! It's called Survivor, and it is awarded after killing 50 enemies without dying. That there is a trophy that congratulates you for not dying proves this isn't my usual game. The music calms and we can do some exploring. At least, after looting corpses and picking up stray bits of ammo everywhere, first.
Nate does some climbing for us to get to the next area.
To get past the locked gate, Nate simply climbs to the top of it. Surveying all that he sees, turns out we're in for another gunfight.
There's another red shirted M-97 carrying person in this fight, but luckily there's more cover here than in the open water. There's plenty of cover here, so the battle was fun and thrilling, set against the rather stunning backdrop of the titular tower.
We enter the building. The inevitable happens.
So to climb this tower, we have to move the chain to a certain position that allows us to climb higher, and also shows of Drake's impressive use of those ever-present hand cranks.
We eventually manage to scale the tower and zip-line (yes, clearly Raja's men set that up or the history books were way off) into the Customs House.
Elena's outside, yapping about letting her in. We oblige, which sends us into the next chapter and into new territory. For you see, I never opened the door for Elena in my 'aborted' run all those many years ago, so this is breaking new ground for me. Stay tuned as we explore this building and rush headlong into the double figures.
Oh, and if you're wondering what happens if you attempt to leave Elena at the door and continue on your own?
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