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In general, not a fan of morality systems in games because it usually boils down to bring either a shining paragon of justice or a vicious murdere of puppies, while in real life people are more nuanced, so it's just hard for me to role play that. I'm much more partial to systems that use a law/chaos scale as its primary system. Games like the SMT series or Tactics Ogre are great about this.
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