Quote Originally Posted by blackmage_nuke View Post
I also liked how a lot of the "evil" promotion quests in Might and Magic VII aren't very much evil though I'm not really 100% on the plot of that game.
Oh bro don't get me started. The good/evil binary of the game is just absurd. The different promotions based on alignment basically boil down to "what class name sounds coolest", "what quests do you want", "what color interface do you like", or "do you maybe possible wanna be a skeleton". Great game, but it's so underwhelming in that department.

I feel like the early Fallouts & New Vegas and The Infinity Engine RPG's do this swimmingly. Fallout does a good job of incentivizing you to be evil for the most part, as it allows you to acquire awesome abilities and items at the risk of most everyone hating you. In New Vegas you could make the case the game's "Evil" faction is the superior ethical choice from a pragmatic perspective. Sure, it's an argument made by edgelords or guys who'd vote for Ron Paul, but it's better than nothing.

As for Baldur's Gate or Torment, the game almost *begs* you to go evil since it makes sense in both games for canonical reasons to do so. In Baldur's Gaye, the best characters are Evil and the best ability your character gets essentially forces you to play Evil if you must. As for Torment, it's harder to explain without being a Pike-esque lore whore but it's brilliant.