Ask me again once they finish Star Citizen xD

Crowdfunding, like anything, is a mixed bag. It's great that it exists and is big enough to allow a wide variety of games and other things to be created. Let's see, here's what I've Crowdfunded so far:

- Broken Age (Pretty good, but short and mismanaged).
- Strike Suit Zero (A decent-ish space shooter game that I barely played, but apparently got a much improved Director's Cut)
- Starlight Inception (Yet to play it. Apparently it ended up a very bland space sim).
- Star Citizen (...We'll see. I've maintained my optimism for this for a long time but it's 2016 now, I'd really like to see something a bit more substantial)
- Distance (Really good arcade racing game reminiscent of Rush 2049. Still technically in early access but fun as it is and definitely a good investment).
- Divinity: Original Sin (One of the very best kickstarter success stories - widely accepted as one of the finest CRPGs ever created and commercially successful enough to fund a sequel).
- Massive Chalice (Haven't got around to playing it! But it was well received)

I did back some more but they're either so small I forgot about them or they fell through or they're taking their sweet time. I also do a few select early access games. And then you have things like Elite: Dangerous and Invisible Inc - things I didn't back but only got made thanks to crowdfunding which I then bought after release.

So all in all... you have to get through a lot of mediocrity to reach the good stuff. But I think it's worth it.