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Thread: Dragon Quest VII: Fragments of the Forgotten Past Trailer

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    Krankzinnigheid ligt dich Colonel Angus's Avatar
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    Red Exclamation Mark Dragon Quest VII: Fragments of the Forgotten Past Trailer



    Set for release on the Nintendo 3DS September 16. 2016. Dragon Quest VII: Fragments of the Forgotten Past is a remake of the 2001 Playstation game. The story is being retold with a rebuilt 3D world, which includes visible enemies. You play as the son of a fisherman, who travels through time to save the world. Along the way there are over 30 jobs for your team to acquire.


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    Depression Moon's Avatar
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    I want to go in completely blind in this game like with V so I'm not clicking the video.

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    This game got such a crazy reception in Japan and sold insanely well. But from all of the trailers, it looks incredibly dull compared to 8.

    I hope it has hidden depths. Have to see how it reviews.

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    Breast Member McLovin''s Avatar
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    Screw the FF7 remake. This is awesome.

    Quote Originally Posted by Randy View Post
    This game got such a crazy reception in Japan and sold insanely well. But from all of the trailers, it looks incredibly dull compared to 8.

    I hope it has hidden depths. Have to see how it reviews.
    It does, it kinda reminds me of Chrono Trigger with the unfolding of the story. Plus I love the city you can build as you progress through the game. It's sooo nice to complete a level and go back to see how your city is doing :3

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    Quote Originally Posted by McLovin' View Post

    It does, it kinda reminds me of Chrono Trigger with the unfolding of the story. Plus I love the city you can build as you progress through the game. It's sooo nice to complete a level and go back to see how your city is doing :3
    You got the Japanese version? Or just basing this opinion on the original?

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    Breast Member McLovin''s Avatar
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    On the original. I'd hope they only revamped the graphics for the remake, not cut stuff out. Twas a long ass game lol.

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    Radical Dreamer Fynn's Avatar
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    I heard they actually changed a lot but most of it was so that new players wouldn't get so lost in the game.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I already know they've added a character, though it seems his purpose is to give better direction to the players.

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    Quote Originally Posted by McLovin' View Post
    On the original. I'd hope they only revamped the graphics for the remake, not cut stuff out. Twas a long ass game lol.
    Can't remember where it was written, but I did read that they changed quite a bit. I think the main story and structure is intact though.

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    I am excited to finally play the one DQ game I have never even tried. Especially since it has so much praise.

  11. #11

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    For saying it gets a lot of praise, the story sounds a bit boring.

    I haven't really played much DQ though. Is it maybe a bit more like Zelda (in its tone) in that you don't really care about story that much?
    Cos if it was a FF game, a bad story just completely kills it for me!

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    Breast Member McLovin''s Avatar
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    Quote Originally Posted by Randy View Post
    For saying it gets a lot of praise, the story sounds a bit boring.

    I haven't really played much DQ though. Is it maybe a bit more like Zelda (in its tone) in that you don't really care about story that much?
    Cos if it was a FF game, a bad story just completely kills it for me!
    The way the story is told is what I like.

    (SPOILER) you go into the past, go on a quest to lift the darkness from the place. Then go back to the present, world is changed, and you can explore the present place and a new quest you can do. Also some parts of the story require revisiting certain past places (literally) and that's a cool aspect. Chrono trigger comes to mind.

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    Written like that it sounds ok. But the account I read made it sound like you just do that same thing repeatedly like 7 times or something?

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    Breast Member McLovin''s Avatar
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    Quote Originally Posted by Randy View Post
    Written like that it sounds ok. But the account I read made it sound like you just do that same thing repeatedly like 7 times or something?
    Shiet 7? I remember like 20 or more times. But, regardless, each place is different with a different setting and storyline. The exploration of new areas and discovery of new items/characters was my main driving factor to keep going. (hey the promised No mans sky 20 years ago...)

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Dragon Quest is not a character driven adventure like FF is. Each party member is pretty lovable when you first meet them but kind of stop being so animated once they join. The real heart of the plot are the various smaller plots each town gives you. You basically travel to the past to witness a terrible event, and do your best to prevent it, then return to the present to reap your spoils, but often, the real issues are not something that can simply be resolved with a sword and spell. Certain stories don't end "happily ever after" no matter how much you try and many plots tend to fall more into the bittersweet side of thing.

    The real joy of DQVII's story is a combination of putting certain pieces together in the plot and dealing with amusing hindsight issues due to time travel.

    What I mean with the first one, is that while it's not obvious at first, certain events or characters are connected even though it may be hours between seeing said revelations. One character self-exiles themselves in one past scenario only to turn up elsewhere. One plague that totally destroyed a town from beyond repair in one arc may appear again in a more manageable way later. In the past you witness how the Demon Lord destroyed the world, but it's shown to you in a non-linear fashion with several arcs making sneaking callbacks to earlier exploits.

    The other element I mentioned is that some arcs only really begin in the present, so it's not all about fixing the past. Often certain troubles involve social issues caused by people poor recollection of history so you can use your knowledge of the true sequence events to finally make a place better by resolving their issues in the present. So it's not all routine.

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