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Thread: Dragon Quest VII: Fragments of the Forgotten Past Trailer

  1. #46
    Radical Dreamer Fynn's Avatar
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    Quote Originally Posted by NeoCracker View Post
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    Idk. It didn't really feel depressing to me at all and some of the stuff was downright dumb. (SPOILER)I'm also pretty sure the robot just kept doing what it was programmed to do, as a robot would do. Did not get the impression it had a soul or emotions of its own whatsoever. Which makes the reaction of the people around all the more baffling. I mean, of course it would keep doing that thing over all these centuries - it's a machine and that;s literally the only thing it was programmed to do at that point. Sure, it's sad the guy died alone, but other than that the plot in the present was pretty meh. But that's just me
    (SPOILER)Go back and talk to Ellie afterwords the story is finished, and there is an additional bit of dialogue that wasn't their the first time
    (SPOILER)I know. It doesn't convince me.
    (SPOILER)SO you are saying you believe that the robot was programed to thank you for returning it to it's master? That is.... a very, very bizarre thing to program
    (SPOILER)Even before that ELLIE's been shown to clearly react to what other people are doing, like when she follows the soldier because they have fresh soup, facilitating her tasks. It really doesn't seem unlikely that Autonymus would program her with basic social utterances to facilitate communication. So it really make sense that she'd say thank you after you help her resume her programmed task.
    (SPOILER)You mean like that time she totally thanked the people who were leading her to soup?

    She reacts, yes, but there are two isntances in which she is helped. The first one she thinks the soldiers are leading her to fresh soup, but she doesn't thank them.

    The second is when you return her to continue watching over the dead guy, in which case she does thank you. If she is programmed to thank people who help her, it seems odd that it didn't happen in the first case.

    Also, why would Autonymos, who clearly hates people, program Ellie to thank other people? He wanted nothing to do with people.
    (SPOILER)So she would thank him?

    This must be amusing to people avoiding spoilers, btw
    (SPOILER)So why didn't she thank the soldiers who were bringing her to soup?

    If it was programmed, there would have to be some oddly specific flags to trigger a thanks.

    Offering to help with a task doesn't trigger a thanks, as the guards weren't thanked.

    Helping her complete a task doesn't trigger a thanks, as you aren't thanked upon returning Ellie.

    Returning her to her duty after she is prevented from preforming her task because the guards lied about soup and fixing her up, and then returning at a later time to speak to her triggers a thanks.

    This is some strange programming at work here.

    That or she has developed a sense of consciousness, and considering this is a world in which multiple NPC's have already stated they believe it to be possible? Seems the more likely option.


    And who knows, maybe the Idea of dying alone with nothing but electronics to keep you company is just something that seems perfectly normal to you, hence the lack of feels.
    (SPOILER)That we don't see her thank the soldiers doesn't mean she didn't.

    And no, the idea of dying alone with electronics around you is sad, and that was pretty touching, but nothing that would make me go "woah", or even begin to assume that this automaton somehow grew a soul. There is nothing in this game's universe that suggests even a slight possibility that a machine can somehow grow a soul. There is no foundation to believe such a thing could even happen. And yet people suddenly treat it like it's a person for some reason?

    And believe me, I say this as a person who think that machines IRL could some day possibly have souls. There's just nothing in the story to really warrant the reaction from the characters that they had.

    To me, the story came across as kind of wasted potential, especially after so many people said (not just here) that it's so sad and dark. I just think it's pretty dumb that 1) they decided that a robot still supplying soup to a dead guy is a good reason to prohibit entry to that area without telling anyone why and 2) I feel bad for the thing and I think it's way sadder that they really think it's the righteous thing to just have it repeat this meaningless activity for eternity instead of trying to actually put it to good use so that it can have a new purpose instead of constantly living in a delusion.

    The most frustrating thing here is that there is an interesting story buried undreneath. Everyone says that the whole historic even we witnessed is lost to history - we never find out why or how, and it goes nowhere aside from "oh there was actually an old guy there that died and his robot thinks he's not dead yet." And it really could have gone somewhere dark since the lack of historical records is just asking form them to repeat mistakes from the past, which again is flirted with briefly but is quickly forgotten.

    So yeah, this story could have just been handled better. Heck, i think the whole scenario would have worked much better with a very simple change - just let us visit the shack and see the robot in action ourselves, without adding that pointless story in the present that goes nowhere. I think it would have been much more effective then.

  2. #47

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    Is Dragon Quest VII good? I own a 3DS and I kinda got interested in this game do you recommend it to me or not?
    The One and Only KeybasH.

  3. #48

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    I would recommend it if you have played Dragon Quest before! Otherwise, I think it could be really hard to get into... It's a massive game and takes at least two hours of play before it really takes off.

    If you are interested in getting into the series, I would recommend starting with DQ IV-VI or IX.

  4. #49
    Radical Dreamer Fynn's Avatar
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    It's really good and a bit on the easier side, so I'd definitely recommend it.

  5. #50

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    Well, I suffered my first defeat.

    (SPOILER) I just met Jacqueline and died at that fight

    It's nice that the difficulty is starting to pick up but man I hate dying in DQ games. I need to get like a million healing herbs

  6. #51

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    You know, my biggest issue with this game up until now is how many of the story arc felt like the ended prematurely.

    ...That isn't the case I thought it was it would seem.

    Edit: Okay, plenty of arcs still feel like they end prematurely, but eh. I'm digging it more as I get farther in.

    Though the first classes I picked up that require mastery of other classes were Pirate, Luminaire, and Paladin. And whole trout I am mobbing everything right now. O_O

    This is like, embarrassing how much ass this team is kicking.
    Last edited by NeoCracker; 09-27-2016 at 11:35 AM.

  7. #52
    Famine Wolf Recognized Member Sephex's Avatar
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    Just a general update on what I think of the game as far as mechanics go. My problem with the original was that it was very slow going, the difficultly seemed a bit too high (but nothing unmanageable), and the pacing is off. I love this version a lot better. In my opinion, all those problems have been fixed. It is still a grind if you want to (SPOILER)get the Hero vocation unlocked a bit early, but it is still much, much faster than the original game. In fact, (SPOILER)the only point that I stopped and grinded was at the beginning of the game only to afford the best equipment before I started to grind out vocations. Two of three of my characters are too strong to advance their vocations at this point, so I am moving the plot a long until I come across a point where everyone can accumulate vocation experience. The enemies on the map allow you to control your encounter rate (for the most part). What also saves tons of time is how quickly it displays damage instead of describing and showing hit by hit like the original. 30 plus hours so far and loving it!

  8. #53
    Radical Dreamer Fynn's Avatar
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    Yeah, I never played the original, but the vocations are progressing way faster here than in DQ VI. I mean, I'd only unlocked them recently and my team has almost maxed their first vocations with very little effort on my part. I haven't even really started the next story!

  9. #54

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    I'm about 36 hours in now. I've unlocked the jobs and I've mastered about three per character.

    I'm somewhat disappointed in the lack of identity the jobs actually give your characters. Jobs don't seem to affect weapon and armor equipment at all. This seems to be character-specific. I guess it still works but I find it weird having priest that wields a battle axe.

    Maybe it will make more sense once I get into the secondary jobs.

  10. #55
    Radical Dreamer Fynn's Avatar
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    Yeah, that's kind of how it worked in DQVI as well. Vocations here are more of like a means to determine your character's stat growth and skills instead of being a real full-on class. It's still cool the outfits change, at least.

  11. #56

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    I've played through Dragon Quest VI before but man I barely remember the job system in that one.... I guess I need to replay through it again soon?

    I remember liking it but I can't even tell you what it was about or who the characters even were.

  12. #57
    Radical Dreamer Fynn's Avatar
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    The job system was pretty much identical. There were just fewer classes and you could keep all the abilities

  13. #58

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    More so then any other Dragon Quest game, this one feels so, so very slow.

  14. #59
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    I'm actually surprised with how much it doesn't for me. I'm 45 hours in and I could swear I've only played it for 15. The episodic nature of the game really helps make it still feel fresh and exciting even this far in.

  15. #60

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    I think there are way to many quests where you are just running back and forth doing little to nothing, especially how boring many of the tablets are to collect. For example, ripped from my review,

    1) Talk to a guy in the who mentions someone won a fragment here.

    2) Go to guys house and find out he's back at the gambling hall.

    3) Even though you know who the guy is if you talked to him before, and you will see him in the tunnel exiting the gambling hall, you first have to talk to the bunny girl in the who mentions him.

    4) Talk to him to find out he sold the fragment to the armor shop keeper.

    5) Armor shop keeper wife tells you he is at the Beacon.

    6) Traverse the beacon (Which you have already been through) and talk to him at the top to find out a priest now has it.

    7) Go to church, find out the Priest isn't there, find out he's gambling.

    8) Priest denies having fragment, leaves.

    9) Talk to a nearby nun and find out priest has been messing around in front of the alter late at night.

    10) Find fragment in front of the alter.

    This is the worst example, but there are a few like it.

    And all the times you go to the present only to run around talking to NPC's that have nothing of interest to say in order to advance the story? It's a lot of wasted time I felt.

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