Quote Originally Posted by akerdo View Post
I've never understood why anyone would like the battle system. "Clunky" is the kindest way I can describe it; right down there with FFX-2 and Xenosaga II among the worst I have ever encountered.
Dafont Showbox Adam4adam
Opinions are always interesting. I agree with you quite a bit about what I've seen of Crisis Core and what I've played of Xenosage II, but I really enjoyed FFX-2's combat system.

I loved switching job classes on the fly while maintaining control over the individual characters in a turn-based system.

It felt like the proto-version of what they did in FF13, but I didn't not enjoy 13's lack of a turn based system and trying to keep up with individual commands for your characters on the fly is difficult. You're obviously supposed to just pick their paradigms and let the other party members do their thing, but that's not enjoyable to me. I feel it's boring.

Anyway, sorry to get off topic. Crisis Core did something right by taking all the extra lore around FF7 and using it to create more content for fans of the game to play. Did it do a particularly good job with that? Debatable. I just appreciate the fact that games like it and Dirge of Cerberus at least tried to do something with all that extra lore they created. I do wish they'd actually make a good spin-off game out of FF7 at least once.

I think it would be neat to set up a well done "open-worldish" game in Midgar sort of like Yakuza where you play as the Turks doing missions in and out of Midgar. I'm sure I've mentioned this a million times though.