Kinda, but then is the ability to backtrack even worth it? With the exception of getting Jecht spheres and 'gotta catch em all' dark aeons and monsters, backtracking isn't really worth it. It's not like new sidequests appear in say, Besaid that warrants hiking it back down. You do end up getting the airship towards the end, but there's not much point using it. It's more a vessel that drops you off to catch more monsters for the monster arena.
FFXIII doesn't gain backtracking until chapter 11, then you can roam around previous areas in that chapter. You can then backtrack in chapter 13 to the chapter 11 and 12 areas. Not quite as extensive, but then, do you need to return to The Hanging Edge?
I'm not saying FFXIII's linearity is 'better', I have large problems with both, but FFX's backtracking didn't add to the experience of me. It had settlements, true, but largely towards the beginning. Besaid, Kilika, Luca, and then Bevelle. I might be missing one, possibly. The whole point of FFX is that large settlements couldn't exist because of Sin. I mean, FFXIII had towns as well, though I agree you could explore the villages and Luca fully. You can't really explore Nautilus and Palumpolum when you visit them.
I'd say they're not the same, but they have similar enough qualities that a comparison can be made.





Reply With Quote