Originally Posted by
Wolf Kanno
Yeah but towns are kind of pointless in the game when you think about it. Enemies are far more generous with dropping items and equipment, not to mention the equipment system in the game makes carrying a whole lot a moot point in general. Also save points fully restore characters and are literally everywhere in the game. So in a lot of ways, it's kind of like FFVIII where towns were also useless beyond needing to go there for story purposes because all the important game functions can be done almost anywhere in the menu system.
Towns are a huge asset in terms of establishing a world and a plot's pacing. It's why X has better pacing than either XII or XIII. It let you sit back and properly digest what was happening, whereas XII numbed your mind with so much wandering between each and every town and XIII just kept up a nonstop barrage of "things" and Proper Nouns that left you very confused.
X's settlements were essential to helping keep everything nice and smooth so we could process this new world, its lore, and so-on. Meanwhile, in XII, you just get thrown into a horrible desert for ten years and in XIII you never have any real time to stop and catch your breath and figure out the difference between a PSICOM and a Cocoon.
(I brought XII into this because arguing X vs. XIII with you seems like it be kind of like arguing piss or feces so what's the point)