I've made my custom classes before. http://home.eyesonff.com/entry.php/6...der-(fan-made)
However I would like to point out some old classes before I suggest my "Silver Mage"...
White Mage
These are known mostly for curing HP. It can also bring characters back from KO. Other traits such as protective and enhancement are often used. This job usually has ways to remove status alignments with Esuna, and Dispel. Their signature spell, Holy, can cause massive damage to a single target.
Black Mage
Elemental spells like Fire, Blizzard, Thunder and Water appear a lot. It is known to have several status effective magic like Poison and slow. They are great at attacking all enemies for quite some damage. They usually have the heavy hitting spells like Flare, and Meteor.
Red Mage
While they aren't the best of anything, they can be semi good at everything. They have a semi good attack, some black magic, and some white magic. While most people see this class as a blessing it's end game systems often make this class weak since they can't be better then a high level warrior, black mage, white mage.
Blue Mage
Often the high hitters of mages. They learn powerful magic from enemies. Sometimes they get really good abilities like White Wind, Mighty Guard, and even the awesome Supernova. If used right the blue mages can become the strongest jobs in the game.
Green Mage
The buff and de-buff of magic jobs. They have spells like Protect, Shell, Bravery but also have spells like Blind, Silence and Sleep.
Time Mage
Haste and Slow? Yes please. This magic user has spells that involve space and time. Stop and Gravity make this character powerful.
Summoner
Call upon magic beasts to do you bidding. Ifrit and Shiva can be easy heavy hitters in the beginning of the game. While Summons such as Odin and Bahamut are great late game summons.
If I was to make my own mage. I would have to look at what Final Fantasy has so far. It has healing, Buffing, Damaging, De-buffing, Summoning, and Other multi purpose mages.
I think I would make a mage that could nullify damage from attacks/spells or immune to negative status effects. Like Freeze HP, 0MP, and Nullify Attacks, Magic, Specials, Null Elemental, Null-KO. It would be my Silver Mage.
Silver Mage
Ruin - Low "physical" based damage
Immortality - Stops HP from depleting
Mastermind - Stops MP from depleting
Null-Magic - Magic no longer effects players.
Null-Physical - Attacks no longer damage players.
Status Guard - Immune to status effects.
Ruinra - Mid "physical" base damage
Null-Specials - enemies special attack no longer damage players.
Power-Boost - Stops positive spells from fading.
Null-KO - When you hit 0 HP you get full health
Quick - Players ATB is always full.
Ruinga - High "physical" base damage
No Thievery - prevents enemies from stealing from you.
Retrieve - throw and coin can be used without losing your stuff.
Stuck-Ill - Enemies can not recover from their status effects.
Victory Fanfare - gain the rewards but the enemies do not die. (flee with benefits)
Fixed damage - Allows players to hit for max damage.
Force - Max "physical" based damage (single).
Energy - Max "physical" based damage (all)



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