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Thread: Build-a-Mage

  1. #1
    (charm)anders was right Pike's Avatar
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    Dancing Chocobo Build-a-Mage

    Make your own FF mage. Pick a color and what kind of magic it does. Imagine a Purple Mage! A Yellow Mage! A Turquoise Mage! A Chartreuse Mage! An Off-White Mage?

    The possibilities are nearly endless!!

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    Killer of Conversations Galuf's Avatar
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    RAINBOW MAGE! KNOWS EVERY MAGIC AND HAS A CHOCOBO FOR EACH CULUR AND IZ INVINCEEBLE
    Lady Jen and Me <3

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    Sh♥tposter Extraordinaire Jinx's Avatar
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    Winter Arcana (Sargatanas)

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    Pink Mage!

    Basically a Red Mage, but can only use White Magic and debuffs, no Black Magic.
    mfw you post

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    Krankzinnigheid ligt dich Colonel Angus's Avatar
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    Brown Mage. Uses buffs & debuffs. Wields large weapons like axes, hammers, clubs, etc. Kind of like a magical breaker who has spells that can benefit his/herself.

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    Ta-Ra-Raspooteen Cid's Knight Night Fury's Avatar
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    Grey Mage!

    Uses both weakened white and black magic and carries an enchanted axe which she can use to butcher people to death with.


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    'Just Friends' Formalhaut's Avatar
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    Quote Originally Posted by Night Fury View Post
    Grey Mage!

    Uses both weakened white and black magic and carries an enchanted axe which she can use to butcher people to death with.
    Wouldn't heavy use of the axe turn your grey mage into a red mage?


  7. #7
    Light Hero Saber's Avatar
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    I've made my custom classes before. http://home.eyesonff.com/entry.php/6...der-(fan-made)


    However I would like to point out some old classes before I suggest my "Silver Mage"...

    White Mage

    These are known mostly for curing HP. It can also bring characters back from KO. Other traits such as protective and enhancement are often used. This job usually has ways to remove status alignments with Esuna, and Dispel. Their signature spell, Holy, can cause massive damage to a single target.

    Black Mage

    Elemental spells like Fire, Blizzard, Thunder and Water appear a lot. It is known to have several status effective magic like Poison and slow. They are great at attacking all enemies for quite some damage. They usually have the heavy hitting spells like Flare, and Meteor.

    Red Mage

    While they aren't the best of anything, they can be semi good at everything. They have a semi good attack, some black magic, and some white magic. While most people see this class as a blessing it's end game systems often make this class weak since they can't be better then a high level warrior, black mage, white mage.

    Blue Mage

    Often the high hitters of mages. They learn powerful magic from enemies. Sometimes they get really good abilities like White Wind, Mighty Guard, and even the awesome Supernova. If used right the blue mages can become the strongest jobs in the game.

    Green Mage

    The buff and de-buff of magic jobs. They have spells like Protect, Shell, Bravery but also have spells like Blind, Silence and Sleep.

    Time Mage

    Haste and Slow? Yes please. This magic user has spells that involve space and time. Stop and Gravity make this character powerful.

    Summoner

    Call upon magic beasts to do you bidding. Ifrit and Shiva can be easy heavy hitters in the beginning of the game. While Summons such as Odin and Bahamut are great late game summons.

    If I was to make my own mage. I would have to look at what Final Fantasy has so far. It has healing, Buffing, Damaging, De-buffing, Summoning, and Other multi purpose mages.

    I think I would make a mage that could nullify damage from attacks/spells or immune to negative status effects. Like Freeze HP, 0MP, and Nullify Attacks, Magic, Specials, Null Elemental, Null-KO. It would be my Silver Mage.

    Silver Mage

    Ruin - Low "physical" based damage
    Immortality - Stops HP from depleting
    Mastermind - Stops MP from depleting
    Null-Magic - Magic no longer effects players.
    Null-Physical - Attacks no longer damage players.
    Status Guard - Immune to status effects.
    Ruinra - Mid "physical" base damage
    Null-Specials - enemies special attack no longer damage players.
    Power-Boost - Stops positive spells from fading.
    Null-KO - When you hit 0 HP you get full health
    Quick - Players ATB is always full.
    Ruinga - High "physical" base damage
    No Thievery - prevents enemies from stealing from you.
    Retrieve - throw and coin can be used without losing your stuff.
    Stuck-Ill - Enemies can not recover from their status effects.
    Victory Fanfare - gain the rewards but the enemies do not die. (flee with benefits)
    Fixed damage - Allows players to hit for max damage.
    Force - Max "physical" based damage (single).
    Energy - Max "physical" based damage (all)
    Last edited by Saber; 08-30-2016 at 10:06 PM.
    Marcus
    "No cloud, no squall shall hinder us!" - FF9

    Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.

  8. #8
    Defamation Depression Moon's Avatar
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    Dark Sage

    Equipment: Robes, Mage Hats, Daggers, Staves
    Has a lot of equipment that inflicts status ailments and absorbs dark elemental attacks.
    Spell Level Learned MP Cost Description
    Dark Default 10 Minor dark damage to a target.
    Poison Default 12 Inflicts poison status to a target. If target is zombie, target gains HP over time.
    Blind 6 12 Inflicts Blind status to target.
    Silence 8 12 Inflicts Silence status to target.
    Darkra 15 20 Moderate dark damage to multiple enemies.
    Bio 18 20 Moderate non-elemental damage to target and inflicts Poison status.
    Blindga 23 18 Inflicts Blind status to all targets.
    Minion 24 0 Sacrifices 1/4 of HP to summon an AI controlled monster to assist in battle.
    Silencega 30 18 Inflicts Silence status to all targets.
    Drain 30 24 Absorbs HP from a target.
    Venom 34 30 Inflicts Venom status to a target. If target is Zombie target gains HP and MP gradually and does not stop.
    Doom 42 30 Target gets KO'd after a period of time.
    Darkga 46 42 Great dark damage to multiple enemies.
    Death 50 38 Instantly KOs target.
    Doomsday 65 0 Sacrifices 60% of max HP to deal massive dark damage to all characters on the field.
    Zombie 36 19 Inflicts target with Zombie status
    Petrify 40 35 Inflicts target with Stone status

    Strengths: High Magic Stat, decent Speed and Magic Defense
    Weaknesses: Uses more MP than most other jobs, uses HP for certain spells, and low Defense.
    Last edited by Depression Moon; 09-06-2016 at 06:32 PM.

  9. #9
    Pinkasaurus Rex Cid's Knight Pumpkin's Avatar
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    Also Pink Mage

    Mix of Black and Time Mage

  10. #10
    Defamation Depression Moon's Avatar
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    Edited my above post to look more clean and gave it more detail. I forgot to put in Osmose, but it should learn it after Doom.

    I think a job like this would be neat in FF. Ah, I forgot Zombie and Stone too.

    Basically a Dark Sage is fragile defensively, uses a lot of resources, but is powerful for crippling enemies.

  11. #11
    (charm)anders was right Pike's Avatar
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    There are some neato ideas in this thread! I'd love to see more types of mages in FF. (GO MAGES)

  12. #12
    Newbie Administrator Loony BoB's Avatar
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    Space mage.

    Does space stuff! We have a time mage already. Time & Space work together right? This person could like... teleport things. Like teleport a volcano on top of the enemy. Yeah. And then suplex it. Wait, what?
    Bow before the mighty Javoo!

  13. #13
    Defamation Depression Moon's Avatar
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    I like actually creating trout, so here's the exclusive or beneficial equipment in detail for the Dark Sage.

    Weapon Stats Description
    Dark Staff Mag + 3 Slightly increases dark elemental damage.
    Poison Dagger Str + 3 Ag + 1 Occasionally inflicts Poison status.
    Shaman Staff Mag + 4 Occasionally inflicts Zombie status.
    Assassin's Dagger Str + 3 Ag + 1 Occasionally inflicts KO status.
    Bone Collector Mag + 12 MP - 40
    Staff of the Forbidden Mag + 12 Increases dark elemental damage. Occasionally inflicts Doom status.


    Armor Stats Description
    Black Hood Mag Def + 20 Halves dark elemental damage.
    Black Robe Def + 18 Mag Def + 4 Mag Eva + 5 Slightly increases elemental damage.
    Cursed Linen Def +24 Mag Def +5 Eva + 20 Mag Eva + 20 Character equipped is inflicted with Slow status.
    Devil's Headdress Def + 6 Mag Def + 19 Str + 30 Ag + 20 Character equipped is inflicted with Silence status.
    Shaman's Necklace Mag Def + 9 Mag Eva + 10 A necklace of shrunken heads. Anyone that physically attacks the bearer is inflicted with the Mini status.
    Medusa Wig Def + 2 Mag Def + 30 A wig of basilisks. Anyone that physically attacks the bearer is inflicted with the Stone status.
    Shadow Robe Mag Def + 30 Mag Eva + 11 Absorbs dark elemental damage.

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