The Technomancer. Good lord did I want to like that game. It sounded cool. It looked cool. It played like Baby's First Unity Game, and the story was just some garbage Mass Effect fanfiction. The dialog was stiff and awkward, and not delivered very well. There was this flair that we were just supposed to feel things and accept things, but without a worthwhile delivery it didn't stick. It didn't matter. It was all just awkward and jank. And it's one of the only games I've ever returned for a refund... Which I kinda feel bad about. The studio isn't big. And they try hard. They tried real hard. They just ... don't know what they're doing. They need help

It wasn't even Deadly Premonition bad. It was just ... not good

The only other game I can think of, is also the last game I returned to the store, though much later. And more like a trade-in. But trading in and refunding a game is exceedingly rare for me. And that other game was Soul Calibur 4

A massive step back for the series, and a trend that they kept going for Soul Calibur 5, which I completely skipped out on. But that wasn't disappointing. That was expected. But after how awesome SC3 was, I was blown away at how horribly lacking SC4 was in content, and how big of a step back it was on design. The only option was to fight through some 100-level tower and perform challenges. They were seriously asleep at the wheel on that design