or even a boss.
and if there is im going Flabergounded.
or even a boss.
and if there is im going Flabergounded.
In Planescape: Torment, depending on your playstyle, you can theoretically beat the entire game fighting only four battles. The final battle isn't one of them. The "final boss" can be talked down, actually.
/me is Flabergounded
honestly ME1 was close. well idk ive only been paragon so idk if theres a fight with regular Saren
Fable II you could fight him, or just wait and someone shoots him and the game ends.
ME3 doesn't really have a final boss, unless you count talking/shooting the Illusive Man but that's way scripted than a real boss setting.
In SMTIII: Nocturne, if you choose the King of the Vortex World Path, the Normal Final Boss refuses to fight you because he's too disgusted by your wishy-washy, indecisive nature and just lets the world stay the way it is. Which is rather amusing to me.
I do feel like I'm missing a very obvious game. I'll come back to you.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I haven't played through it, but I've heard one of the first 2 Fallout games your final boss is some computer and you can talk it down. In fact, I'm not sure there's even a possibility for a fight, yo may actually HAVE to talk your way through that ending
I wouldn't be surprised if Arcana: Of Magic and Steamworks Obscura or wahtever it was called had a similar mechanic. I know even less about that game, but but was made by a lot of similar people to Fallout
So uh, I guess good odds are on games by Black Isle, Troika, Obsidian, and InXile. They were all formed from people of similar mindsets and backgrounds and usually have a lot of key figures involved in development
You can beat Fallout 1 and 2 both without combat.
Battletech:The Crescent Hawk's Inception doesn't end with a boss battle, in fact the game doesn't even really have "boss"battles. The final section is discovering a hidden base the MC's father had left behind that contained a cache of Star League era Mechs and gears, which you could use to rebuild the Crescent Hawk Battalion. The whole sequence is actually a puzzle trying to get around the security which wasn't lethal, just cut off access to where you needed to go.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
...I Believe Ultima IV: Quest of the Avatar has no final boss. I could be wrong though, never actually beat it.
Atelier Rorona never had any kind of final boss battle.
I can't complain too much about what they did with the newer Fallouts, but New Vegas is still the only one that comes close to recreating an environment where it feels like your alignment and choices matter as much as they did in the first two games.
Maybe it's just nostalgia.
Yeah Obsidian know their trout.
Though I don't actually think you can avoid fighting the last boss in Pillars of Eternity, but there are good reasons for that. Said boss is... devoted to their cause, shall we say.
While there is a final boss in the games, Shin Megami Tensei 1 had this amusing thing where your final boss is determined by your alignment. What makes it amusing is that depending on your alignment, you could actually recruit the final boss of your own alignment and use them to beat up the opposing alignment boss.
Also DQVI has an optional boss you can fight who is way more powerful than the final boss. Beating him though has him destroy the final boss for you.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...