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The Sonic RPG was garbage. At least what I played of it. Which was maybe the first hour or so. But that is surprising considering it was BioWare who made it. So either SEGA did some serious publisher interference to ruin what BioWare does best, or BioWare put a bunch of rookies on the project and they just mashed out some lame Sonic fanfiction with a sprinkling of Mario RPG controls. At least... I think the battle animations were interactive. I know the environment was interactive, but only at key points. It was very hand-holdy, and is at the very least a slow burn. I didn't feel invested or interested at all after the tutorial area
Sad too, because I think the Sonic universe would make a decent RPG, but only the Freedom Fighters one that SEGA constantly ignores the existence of. Not too keen on the Sonic Adventure universe. Sally Acorn trumps Amy Rose any day. And then you've already got an interesting and fleshed out universe and plot just kinda handed to you. Shame on BioWare and shame on SEGA
As far as what I would do, currently on my mind is wishing Metro 2033 was an actual RPG. It's an interesting setting, with interesting characters and towns. It'd be nice to be more fully explorable if the writing and programming could handle it
Makes me think of what Underrail would have been like in 3D or something. Or if one of the Fallout games took place underground; in Russia
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