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Thread: If you could remake one game?

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  1. #1
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    "Silver Surfer" for the NES.
    I think that game has potential, it just also has a bunch of flaws that make it much more unpleasant to play that it needs to be, and I'm not talking about the difficulty.

    Here are a bunch of things that I would like to see fixed in this game, if anyone out there with much more programming skills than I feels like adding them.

    *Smaller hit detection on Silver Surfer's sprite
    The characters in most decent scroller shooters have fairly small hit detection, and are also reasonably tiny.
    Silver Surfer's sprite should have a roughly 50% smaller area and also only take damage on his waist, and possibly his chest - and definitely not on is goddamn board.

    *More weapons!
    This is the big one.
    Shooters are always much more fun if you have access lots of weapons.
    One of them should be temporary invincibility, so that you at least have some sort of protection.
    Another fun weapon would be a bunch of homing missiles that flew off in all directions, and possibly something that was similar to the Spread Gun in Contra.
    Also, give Silver Surfer a few more option robots.

    *No damage from walls and obstacles
    Yes, I know that a lot of shooters have deadly walls, but that doesn't mean that it's a good idea.
    Obstacles should never deal damage, especially not on Silver Surfer who would even be able to smash through walls.

    *Allow Silver Surfer to fire in all directions
    The whole "you can only shoot straight ahead" thing is BS, there is no reason to not allow the characters in scroller shooters to shoot in the direction that they are moving.
    One way to fix this could be to do like they did in the SNES game "Firepower 2000", where the tank's aiming direction was locked only while you were actually holding down the fire button.

    *Take away the pathetic "bohoo, I lost again" image
    You know, the one that always appears every single time you die.
    Instead, there could be an image of Silver Surfer lying on the ground with his board broken into pieces or something when you get a Game Over, that would at least make him look like a fallen warrior.

    *Make the foreground stand out more from the background
    It's frequently way too hard to tell what's supposed to be the foreground as opposed to the background.
    The background should have a paler colour palette than the foreground, and preferably also scroll slower, since this would clearly help with telling what's "close" and what's "further away".
    One game that handled this thing very well was "Super Mario World".
    Last edited by Peter1986; 09-08-2016 at 12:09 PM.

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