Quote Originally Posted by Mirage View Post
To be honest, user segmentation is probably gonna be what hurts them the most. Yes, you can run all games on any console, but mark my words, there are going to be reviewers saying "this game is great, if you play it on PS4Pro". It might not happen right away, but I'm fairly certain that some games will be a lot better with much more stable framerate on the pro, ensuring that there are going to be player tiers in competitive online play. I'm pretty sure you're gonna end up with snobs that refuse to team up with non-pro players, because they can't see as many details on screen, or because their framerate will stutter now and then and making them easy targets, or miss their shot.

Sony can say what they want, but they're not the ones paying for the extra platform optimization and quality control for the games. Some devs are sure to have too tight budget constraints to be able to support both versions equally.
Yeah, that's pretty much what I've been dreading from the moment the "Neo" was first leaked about. I'm not worried about anything soon coming that's been in development for years for the regular PS4, like Final Fantasy XV for example. But as time goes on I have no doubt we're going to see devs pump out games with the Pro's specs in mind and just let it run like unoptimized crap on the vanilla PS4. Basically the same kind of thing that happened to PS3/360 ports of multiplatform releases after the PS4/XB1 had been out for awhile. At first, while the PS4/XB1 versions looked obviously vastly superior, the PS3/360 versions were still all that they could be. But as time went on they got horrible, like the devs just didn't care anymore.

Although I suppose it all comes down to how well the PS4 Pro ends up selling and generating the demand for devs to support it.