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Oh no. Like I said, I'm a Strange Journey fan. I'm fine with a narrative that starts off very slow. I just didn't think the final chapter delivered compared to other titles. I can see what it tried to do, but it just fell flat, ringing hollow compared to the emotional impact of P3 and P4.
The problem stems directly from the fact that you can't shove a twist and ending that's meant to be satisfying on a character level (what P3 and P4 did) on a narrative that doesn't focus on the characters - because, let's face it, it doesn't. The whole draw of the game is that it's a fun crossover for P3 and P4. All of the characters are horribly flanderized, sometimes to the point of being unrecognizable (hi, Akihiko). But that could have worked if the story had stayed a bit more on the self-aware, dumb, innocent side.
Instead the game wants us to care about some two-dimensional characters as much as we did for the characters in the main series, who we managed to get to know and bond organically through a school year we pretty much attended, not to mention the social links. PQ just doesn't have the character build-up that could make that end part work.
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