The ending credits was maximum Japan. xD
That last fight was a bitch. I think I wiped three times to it. It was at that point that I went crazy with buying X-Potions, spend 10 Arma Gems on a Resist Confusion seed, and used seeds on all my blank spaces and mixed up my mirajewels. Kept the same base stacks though. In the end, I managed thanks to liberal use of Pheonix Pinions/Mega Phoenix/Remedy/Haste/X-Potions/Ethers/etc. Actually the first time in the game that I'd used Ethers at all.
The three fights immediately beforehand were so easy. The fight against Segwarides or whatever his name got me first time because he spammed Disaster constantly and I didn't realise that I could get rid of Doom (since the game tells you that you can't!). Turns out Healing Horn + Remedy+ both remove it. Go figure. So that got me through that fight no problem. The fights against birdlady and the fight against initial bossdude were cakewalks, though.
But that last fight. Urgh. The fact his speed gets faster and faster as his HP drops was infuriating. Made beating him all the more satisfying though.
Starting to mosey about and talk to the NPCs postgame now. I love the commentary on that inaccessable desert town, and I love Tifa talking about Cloud. I really like that they have made all areas accessable after the ending, so you can talk to all the NPCs as they rejoice in the world being saved. Not enough FF games do that. You basically get told "THE END GO AWAY NOW" and you never find out what happens to your characters. This was an excellently done option that I hope they pursue in future.
Also, if they ever remake FFI-VI (or even IX) then I hope they do it in the style of WoFF. I feel it fitted the old school vibe absolutely perfectly. I think VII, VIII and X onwards wouldn't suit it as much, but for the old games, this is how they should be redone.



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