Did you intend to take advantage of the system? Did you actually intend to manipulate or change the way the game works? And, if there was slowdown, do you think that it actually adversely affected the game? Do you think that a frame or two difference in when an input was accepted not only changed the outcome, but did so in a way that was not seen or intended by the developers?
And, just because something isn't intended, doesn't mean it was wrong.
Do you know what the first video game to have a difficult curve was? It was Space Invaders. The more enemies you shot down, the less there was to process, and the faster the aliens moved. And, therefore, the harder the game got. It wasn't intended. It wasn't supposed to work that way. But rendering that many sprites caused the game to chug.
That's right, slowdown was a thing way back in 1978. And you know what? It is universally agreed that the slowdown and the progressive speed increases as you shot down each enemy made the game better.
Okay, this made me happy. With how depressed my mood has been today, that is no small feat. So thank you.




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