Originally Posted by
Fox
About 7 hours played and very little story so far. Lots of hunting.
You know, I would rather a turn based combat system as I such at this one, but it is still fun to use. That combat mechanics are not what makes this game feel slightly off to me. No, the issue lies with the open world. The more I play the convinced I am that the open world was a mistake.
I'm thinking back to the events of FFVII: Reactor 1 > 7th Heaven > Reactor 5 > Church in the slums > Aerith's house > Wall Market > Don's Mansion > Sector 7 Plate and so on. Each beat of the story leads into the next beat of the story.
Here we have "Eh, one of these missions might progress the story if you like. Oh, but you're not at the recommended level for that mission, so you might want to do some hunts first!"
So as fun as this is, I'm struggling to engage with any of the events that are happening because there are such looooong stretches between anything of note actually happening. Oh, and as cool as it is that I've got the FFVIII soundtrack on the radio, I would rather the game rely on its own soundtrack instead of nostalgia for the good ol' days.