Quote Originally Posted by Aulayna View Post
I think open world will be the death of the game for me in the long-run, I have a huge issue with open world games in that I'm afraid I'm going to miss something, so I have to canvas literally every crevice, nook and cranny - and FFXV makes this even more of a chore by forcing me to go and camp every night to avoid getting rekt by an Iron Giant. This is doubly confounded by the FF series history of having items you could easily miss and never have the opportunity to pick-up again, so my worries of "missing something" are like tenfold.
I'm on Chapter 5 and my recommendation to you for the open world is this: only do hunts (and maybe one or two other quests if they happen to be easy), just to get you to the recommended level for the next story quests. The vast, vast majority of side content in this game is bog-standard awful fetch quests.

Today I'm enjoying the world a bit more; I have chocobos to ride and I can powerslide them! Also I can name my chocobo and dye her feathers and things like that, which is nice. Apparently you can get things by racing them but I haven't found how to do races yet. I still suck at the combat but it's getting flashier, even as my skill level remains the same, which is nice. I have at least gotten better at picking the right weapon for the right time, which is good.

As much as I miss a properly fleshed out magic system, I do like how you are encouraged to use your items. I'm using Elixirs in normal fights, and I even used a Megalixir on a hunt! The days of hording all my items and then never actually using them are long gone. I really like the regenerating HP vs maximum HP mechanic.

I have multiple techniques for my entire team but I don't like how I can only equip one at a time for them. The first technique they each have is some kind of "do awesome damage" ability, but then the second one is "do some kinda debuff". Which just isn't as appealing, so I've kept everyone with their defaults.