So we were discussing love stories and romances in JRPGs elsewhere and the topic of "why" the relationships are often so vague, and only come to completion near the end, is a thing. Started off by talking about how stable couples are boring. Shifted into Japanese developers not thinking their audience can really relate to such a thing. The journey is more important than the destination and it's easier to imagine as well.
"Teenage melodrama and personal angst" is the name of the game for JRPGs and stuff like Nier or Matsuno's works are a rarity.
What do you think? Do you think Japanese developers and writers are specifically targeting socially awkward nerds who can't really understand how a relationship might work and so it's better to just chase the ideal?
Is focusing on young people problems the main objective of most JRPGs?
P.S.
Is this why Persona 4 is so popular?