Quote Originally Posted by Fynn View Post
I'm sorry, but comparing linearity in an RPG to that in a 2D platformer is a perfect example of false equivalency. And even if you disregard that, at least Mario gives you the option to sequence break if you're smart enough to try some things whereas FFXIII puts you on a literal straight path both literally and in the character progression system (where you can only level up your characters as much as the game lets you at any point) in a genre that has always been about exploration.

And comparing it to X means nothing because Wolf dislikes it too

In any case, every part of this discussion is opinion. I don't think there's a real quantifiable means of making a good or bad game. In this case, it's really the matter of what annoys you and how much it annoys you.
It's not really false equivalency. My point is a game being linear doesn't make it bad. In fact it actually makes some games even better. Games like The Last of Us are incredibly linear, yet have really expansive levels and open-ended gameplay which make the world feel massive.

People who whined about XIII being a "corridor simulator" just really bother me. They associate a game being straightforward as being bad. And they love to jump on the XIII hate bandwagon because it's the cool thing to do. For me, after playing XV, I really wish they had gone more in the style of XIII.