Quote Originally Posted by Sephiroth View Post
Quote Originally Posted by Scruffington View Post
Quote Originally Posted by Sephiroth View Post
Quote Originally Posted by Scruffington View Post
magic spell (of which there are only three).
That is not true.
Fire, Thunder and Ice are really the only three magic in the game. Sure there are permutations such as venomcast, but they are all variations of the main three. And crafting any spells outside of the main three is extremely tedious and honestly not worth it (save for expericast for the XP boost). I'm obviously excluding the Ring of the Lucii because it isn't acquired until Chapter 13.

What does it matter if there are three elements that are the basis for all spells. There are tons of spells in the game nonetheless. And not every fire elemental spell looks the same, et cetera. Look at Electon, Flare, et cetera.

And do the Level 99 No Item Dungeon without Healing Spell. If you manage to do that, then wow.
It matters because everything is just a permutation of the same three spells. You get a fire spell with a poison effect, it's still ultimately a fire spell. It's not a pure poison spell like Bio in past FF games. The crafting system is also not really easy to understand and doesn't really feel as natural. Having to collect the resources to use the spells, then collect parts of monsters to be able to craft better spells is just really tedious and not fun. I'd rather not have to collect spells, parts and then craft to be able to use them, and instead just earn them through leveling up or finding the spell/materia itself from a dungeon.

Magic is nowhere near as intuitive or useful in XV as in every other game to date.