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As I stated before, the Hunts fail to recognize what made them cool in FFXII, which was the fact that many of them were unique either as enemy opponents or just special new creatures which forced you to really learn the ins and outs of combat. They were basically mini-bosses you could challenge when you were bored and all of them came with a bit of story that either made it interesting in itself or expanded the lore of the game. Most of the ones from XV don't do this which was a shame.
The fetch quests largely depend. I feel many of them should have been cut down because they quickly turned to busy work but others worked well since the quest giver themselves were often interesting characters and conversing with them does actually expand the world and setting better. There was a lot of missed opportunities with a few of them like the Dog Tag quest. Others were great like the one that gives you closure to Ignis' quest from his Brotherhood episode.
I absolutely enjoyed the Dungeons though, you got great banter with the party, usually fought some less seen enemy types and they had great atmosphere and challenge.
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