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Thread: Ariana Grande Joins Final Fantasy

  1. #61
    Untalented Game Designer FFNut's Avatar
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    I downloaded it the other day to try. So far I'm not a fan due to it feels like a grind without exploration. However I'll stick with it a bit to see if it picks up.

  2. #62
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Depends what you're after - if you get past the initial kind of grind then there's some challenging high end battles that require a lot of planning and party set up, and it's good because there's a wealth of different skills and characters to use. If you just want exploration or story then give it a swerve.

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    I will admit I have been playing it today a fair bit and am enjoying the different parties I'm using. Notable people I have are Shaz, ExDeath, Celes, and Vivi. Got to a point I can explore a bit and have had some fun. Though the movement is silly and unreliable, and the story so far needs some work. It seems like it was a solid story but didn't pay writers.

  4. #64
    *permanent smite* Spuuky's Avatar
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    FFRK is actually a great, deep game. I agree with Psychotic that it's better than FFXIII, and I just assume he left out a numeral, since it's clearly not as good as XII but that's OK. FFBE (which I also play) is ... well, it's alright, nothing special. This addition of Ariana does entertain me though, mostly because of the response that certain segments of the population have given it.

  5. #65
    Radical Dreamer Fynn's Avatar
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    BE totally has exploration soon enough though, Nutty.


    As for why I dislike Record Keeper and, to an extent, Brave Exvius, I think I'm just completely immune to games that try to get you hooked. The same thing happened when I played The Sims Free Play - I liked it and played it for a day or two but then just couldn't bring myself to do it anymore because it felt like s chore. Same with Record Keeper and Brave Exvius - games that try to hook you by always advertising new events and random characters to be downloaded, hoping one day you'll cave and spend that extra money on that one ticket, some energy, or whatever the heck it is that constitutes the game's pay-to-win factor. The constant onslaught of stuff that reminds you this is just something they want you to click away at hopefully to the end of your life is s huge immersion-breaker for me. I like BE slightly better only because it tries to be it's own game beyond that with some story and exploration, even if they're nothing special. I actually miss mobile games like FF Dimensions a lot, as they were designed like regular games just for the phone. I remember how people lost their trout over it's price but I really prefer that to the scummy "waiting until you cave" approach other mobile RPGs have adopted. It doesnt matter how deep or strategic you think they are, these games are just not for me, period. And not because I don't enjoy a fun and strategic RPG because those are basically my life, Psy.

  6. #66
    *permanent smite* Spuuky's Avatar
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    It's not how deep or strategic "we think they are." FFRK has objectively deep, strategic combat gameplay; probably more so than any actual FF game ever made (although I haven't played the MMOs so I can't speak to them). It has to, because combat is all it has. While the combat is less fun than FFT (a truly immaculate game in all regards), it is probably more advanced.

  7. #67
    Radical Dreamer Fynn's Avatar
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    No such thing as objectively more or less strategic - it all depends on where you sit.

    I've come to the conclusion that RK fans are just weird, though

  8. #68
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Yeah I don't like the mobile business model or pricing but there are plenty of Free to Play players of RK who are able to complete all content. It's not a necessity. Even if you can't complete all content, each event has increasingly difficult battles and so you're still able to complete some of it, even if it's your first day.

    I'll repeat what I said earlier, though. It is a different game to when you played it. In the early days there weren't many characters, there wasn't much variance between characters, many skillsets didn't exist or had just one or two skills in it and yeah as a result, there was not much strategy involved. Now there's nearly 150 characters and 18 skillsets - none of them you have to pay to use - and finding the exact right blend of those often requires a challenging thought process and has a satisfying conclusion.

  9. #69
    Radical Dreamer Fynn's Avatar
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    It doesn't matter whether I have to pay or not - the fact that a game is designed to get me addicted playing every day is the very reason I am repelled by it. THe same thing happened with KH Unchained, sadly, and I had been looking forward to that game for years. I just physically can't get into games that follow this model. Not out of principle, because I really want to like them.

    And I've had more attempts of getting back into RK later, Psy. It's not for me. Really.

  10. #70
    Untalented Game Designer FFNut's Avatar
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    I must admit I'm having fun playing BE, but most of the fun is the nastagia glasses of getting a player and seeing what I find. It's like Pokemon where I want to catch them all. I can see where Fynn is upset though too as it does do nothing but push fill all potions $5.99. Unlock 11 new players including a rare one $11.99. I won't spend the money myself as a little grinding will get you all the stuff. But I will probably not be able to collect all the rare guys. I'm ok with that.

    This is pay to play is why I quit playing Clash of the clans though. Hit a wall where if I didn't pay I'd just get raided and knocked back down a peg. If I just spent $20 it would have elevated me just enough to not get squashed every day. I ended up deleting the game in the end.

  11. #71
    Radical Dreamer Fynn's Avatar
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    Like I said, the fact that I won't get everyone doesn't bother me, especially since the game is pretty generous with the Lapis. It's more the addiction factor of "come play every day and get X bonus or take part in Y event" that really bothers me. But at least with Brave Exvius I know the story has some kind of end, so I know I can get into it and be done with it one day instead of the game begging me to come back all the time. I think it's part of the reason MMOs don't really appeal to me. I like my games to be complete experiences rather than never-ending things like this.

  12. #72
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    Yeah that's fair enough, the current model for mobile gaming is not for everyone. For me when I play RK the temporary events are something to look forward to when it's for a game or character that I like, and they're usually open for a few weeks so I don't feel rushed or compelled to log in if I don't want to.

  13. #73
    *permanent smite* Spuuky's Avatar
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    Quote Originally Posted by Fynn View Post
    No such thing as objectively more or less strategic - it all depends on where you sit.
    Give me a break. Sorry, but Go is objectively more strategic than Tic-Tac-Toe, and pretty much every other game sits somewhere on the scale in between those things. I don't know how you could possibly say something like this with a straight face.

    That has nothing to do with the sales strategy or whatever, which, fine, I can see how that would be unappealing (it is to me too, even though there's no chance I could ever be persuaded to spend money).

    The story of Exvius doesn't have an "end" by the way, any more than the story of WoW does. They roll out a little more with a "to be continued..." every month or so and will do that until the game stops being profitable, at which time it will abruptly end. If we're lucky, that would result in a little hasty "tie things up" last story update, but realistically probably not even that.

  14. #74
    Radical Dreamer Fynn's Avatar
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    Well, at least it feels like it's going somewhere. Something RK doesn't even pretend to do.

    And yes, I say that with a straight face. Loony BoB may think XIII is incredibly strategic and that battles give him the excitement of coming up with new strategies on the fly. I personally couldn't disagree more as the battle system was one of the blandest, most boring, and most straightforward I've ever experienced. But he experienced it differently. So yes, how strategic a game's battle system is is completely up for debate. I for the life of me cannot see how RK's battle system is more strategic than FFT's, and yet here you both are. Telling me my opinion is wrong and that I just don't know how to enjoy the game properly.

  15. #75

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    Not a fan of her ( find her annoying ) but this is really cool ! It's awesome to see some more celebs get into FF.

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