Quote Originally Posted by Psychotic View Post
I think the problem is that you just haven't played any high level RK encounters. And hey, if you don't want to play more of it to get to that point then that's cool, not going to put a gun to your head and force you to do it. However I also think it means your opinion isn't going to be as well informed as it should be to make such a sweeping dismissal of it.
I don't have a horse in this race, because frankly I don't have the time for mobile gaming alongside my console gaming. Having said that, this comment did interest me.

How important is it for a game to be complex and have rigorous game mechanics running all the way through? If you can only get the feeling that the combat is strategic and complex at the endgame, then I'd question the game design. A game should have tantalising combat strategy the whole way through, or at least the promise of even more to come, building on more mechanics as the player gets more skilled. But the base should be interesting enough as it is.

It's kinda like saying that a game only gets good halfway through. That requires a lot of faith on the player to keep on playing.

I really hope I'm not sounding too direct about this though. Sorry!