It's cool, relax!
When Record Keeper released it had 8 characters, 20 abilities and maybe 15 battles you could do. It was fun, there was strategy involved, but it wasn't overly deep. It now has 150+ characters and 300 abilities. It has also had numerous new critical strategic elements added on top of that - I won't go into them in depth, but just take my word for it as a day 1 player that vital stuff was added in the following months. They've developed more complex and challenging encounters as a result and to compare 2017 RK to 2015 RK is to compare two almost entirely different games.
Fynn has kept his cards close to his chest as to how much of RK he has played so I've made assumptions as to how much of the newer, improved content he has played - he can correct me as and when he wants - but not very much. I think his opinion on RK in 2015 is valid and I agree with a lot of it. But given that, as I've said, 2017 RK is in my view a different game to 2015 RK, while I don't blame him for not having played 2017 if he hasn't enjoyed it, I don't think he can as accurately comment on it as he has before. He hasn't explained why he thinks there isn't strategy involved! And it wouldn't really be a fair discussion if he did.
In a wider context, this is a very common release model in the mobile gaming sector. I suspect if you compare how Pokemon Go will be by the end of 2017 to how it was when it released you'll see a much better game too with the additions of new Pokemon, trading, battling between friends and whatever else. Indeed in the Triple A gaming sector you're seeing it - look at Star Wars Battlefront. Indeed, on a lower level, look at how many games are adding features by patches. FFXV's director has talked about adding multiplayer. So has the dev of my GotY Stardew Valley. No Man's Sky is having a major overhaul. Games are no longer a static thing and we're going to increasingly see our opinions being outdated as games change. Which doesn't really harm anyone but devs, I guess, if you release a barebones or half finished game then you deserve to be judged for that. I'm more understanding of free to play mobile games or low priced titles, but full price retail games that do this can bugger right off.




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