It does. Someone has smashed all the portraits in the royal archives and Dr. Mog has now asked Tyro to fix them. Where is it going? To the final boss battles of every game, and it's going to be great.
It tells you beforehand what your enemy is going to do, its major attacks and what elements and statuses it might be weak to, and it sets you various target goals. Thus you set up your team before each battle, tailoring it to your foe. With FFT you have no idea what you're up against and so just use your basic party and hope for the best. FFRK has hundreds of different bosses, many of them having very different AI and playstyles. FFT's usual definition of difficulty is splitting your party up or else having them in one spawn point as long range units bombard them.I for the life of me cannot see how RK's battle system is more strategic than FFT's, and yet here you both are.
Oh and then you get Orlandu and he kills everything so there's no need for strategy for then on To be fair though, he's being added to FFRK soon and apparently they tried to make him as broken as he was in FFT so maybe this will be a moot point.
I think the problem is that you just haven't played any high level RK encounters. And hey, if you don't want to play more of it to get to that point then that's cool, not going to put a gun to your head and force you to do it. However I also think it means your opinion isn't going to be as well informed as it should be to make such a sweeping dismissal of it.