Remember when we got Final Fantasy VII, VIII, IX, X and XI all within six years?
Those were good times.
IX, X, and XI were actually all announced at around the same time
Tbh, I really wish XVI has been secretly worked on for years and will be released at a really reasonable stage of its development. And that Ito is directing it.
The counter-argument is that a company like Nintendo takes 4-6 years to make a new Zelda game, and they are all spectacular. In a lot of cases a game that takes awhile to make will turn out to be pretty good.
I also hope that SE has had another team working on the next main FF game. A lot of the big names are tied up with FF7R and KH3, so I wouldn't be surprised if that weren't the case.
Barret's "gun arm".
I feel really bad for the KH series fans.
"I'm seeing it clearer/Hating the picture in the mirror/They claim we inferior/So why the f**k these devils fear ya?/I'm watching my nation die genocide the cause/Expect a blood bath/The aftermath is y'alls/I told ya last album, we need help cause we dying/Give us a chance, help us advance cause we trying/Ignore my whole plea, watching us in disgust/And then they beg when my guns bust/They don't give a f**k about us" 2pac ft. Outlawz- "They Don't Give a F**k About Us"
Can't wait to view that snow sculpture in Sap- oh wait that's in Japan no I can't.
There's just no consistency. Other game companies who release quality games may take them 4 years, but we know they aren't going to change the goal posts. And they certainly wouldn't announce it at concept. It's just frustrating seeing Square Enix release trailer after trailer after announcement of a trailer.
The other super annoying thing about announcing at concept is how much then ends up changing by final release. When you show a trailer that early, you haven't had people actually... you know... playing the game for very long. They've had no chance to say "this is awful," "this doesn't work how we expected," "this is gonna cause us loads of bugs." That's all very normal stuff in gamedev but you usually only show off your product once you've fixed all of that so you don't end up with something miles different from what you announced.
Yeah I really do think SE just announce stuff way too early these days. Like most other companies seem to hold off making an announcement until they're only 1 to 2 years out from release. These days it feels like SE seems to make fancy CG trailers for something that's barely out of the concept phase.
(Also CG trailers aren't exactly cheap to make either...)
Well, at least the Enid part keeps making consistently great games, if you know what I mean